extends VBoxContainer signal leave_stage var has_stage:bool = false: set(stage): has_stage = stage if is_node_ready(): if has_stage: steam_optout.grab_focus() var current_music_decay:float = 0 @onready var steam_optout: CheckBox = %OptOutSteam @onready var obscurify_logs: CheckBox = %ObscurifyLogs func _process(delta: float) -> void: if current_music_decay > 0: current_music_decay -= delta if current_music_decay < 0: %MusicMixer.play("blend_out") func _ready() -> void: update_ui_from_state() %ResetStats.pressed.connect(reset_all_stats) %ResetButton.pressed.connect(_on_reset_button_pressed) %SaveButton.pressed.connect(_on_exit_button_pressed) func _on_reset_button_pressed(): steam_optout.button_pressed = false obscurify_logs.button_pressed = true func update_ui_from_state(): steam_optout.button_pressed = State.disconnect_steam obscurify_logs.button_pressed = State.obscure_logs func _on_exit_button_pressed() -> void: leave_stage.emit() State.save_settings() State.leave_stage(self) func _input(event: InputEvent) -> void: if event.is_action_pressed("ui_cancel") and has_stage: State.leave_stage(self) func reset_all_stats(): Steam.resetAllStats(true)