frame-of-mind/src/tab_container.gd

28 lines
649 B
GDScript

extends TabContainer
var pass_to_actor
func _ready() -> void:
for child in get_children():
if "leave_stage" in child:
child.leave_stage.connect(_on_stage_left)
tab_changed.connect(_on_tab_changed)
pass_to_actor = get_child(current_tab)
func _on_tab_changed(tab_id: int):
# Transfer has_stage to the new tab's child
for child in get_children():
if "has_stage" in child:
child.has_stage = false
var new_child = get_child(tab_id)
if "has_stage" in new_child:
new_child.has_stage = true
pass_to_actor = new_child
func _on_stage_left():
await get_tree().process_frame
if not pass_to_actor.has_stage:
get_parent().vanish()