frame-of-mind/src/tab_container.gd

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GDScript3
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extends TabContainer
var pass_to_actor
func _ready() -> void:
for child in get_children():
if "leave_stage" in child:
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child.leave_stage.connect(_on_stage_left)
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tab_changed.connect(_on_tab_changed)
pass_to_actor = get_child(current_tab)
func _on_tab_changed(tab_id: int):
# Transfer has_stage to the new tab's child
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for child in get_children():
if "has_stage" in child:
child.has_stage = false
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var new_child = get_child(tab_id)
if "has_stage" in new_child:
new_child.has_stage = true
pass_to_actor = new_child
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func _on_stage_left():
await get_tree().process_frame
if not pass_to_actor.has_stage:
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get_parent().vanish()