Adrian Schmid
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0d64f4adf6
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some notes for me + debug function for printing settings
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2023-07-18 20:59:00 +02:00 |
betalars
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6f8ceeed25
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global state will quit game when the last focus is dropped
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2023-07-18 15:55:54 +02:00 |
betalars
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bd5a955a7f
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updating audio, importing draeven scene
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2023-07-17 14:14:54 +02:00 |
Adrian Schmid
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df9018ec9e
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Merge branch 'main' into adi_dev
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2023-07-14 18:13:35 +02:00 |
Adrian Schmid
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de9d5925db
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new variables for global state
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2023-07-14 18:12:17 +02:00 |
betalars
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0bf60900af
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typo
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2023-07-13 16:14:53 +02:00 |
betalars
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7b21cbfa10
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stage management updates
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2023-07-13 16:14:40 +02:00 |
betalars
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8f53ed664d
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refactor: changing focus naming convention to stage based metaphor
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2023-07-11 15:27:44 +02:00 |
betalars
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fa8dac7748
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declaring scene enums (WIP)
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2023-07-09 22:27:07 +02:00 |
betalars
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2ae327339b
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fixing error handling when focus list is empty
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2023-07-08 22:06:06 +02:00 |
betalars
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af82bcc9b9
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searching siblings to find a node that will take focus
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2023-07-01 01:14:25 +02:00 |
betalars
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2e8f22f1d2
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refactoring focus handling in global state
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2023-06-25 22:40:31 +02:00 |
betalars
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07cae4619d
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changes to state management, probably in need of refactoring
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2023-05-18 09:40:52 +02:00 |
betalars
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e1c93f7be0
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Changed Focus Handling to que-based pattern, WIP
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2023-04-22 15:11:10 +02:00 |
betalars
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7b13597039
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Introduced costum focus handling to global state
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2023-04-15 16:01:22 +02:00 |
betalars
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38e4f25dea
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Developing theming for a11y settings, initialising blobal state singleton
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2023-03-09 22:54:22 +01:00 |