refactoring focus handling in global state

This commit is contained in:
betalars 2023-06-25 22:40:31 +02:00
parent 3b8752cf96
commit 2e8f22f1d2
1 changed files with 45 additions and 48 deletions

View File

@ -12,57 +12,54 @@ var allow_skipping: bool = false
var focus_list:Array = []
var lock_focus: bool = false
func request_focus(new_focus: Node, reclaim_focus: bool = false) -> bool:
assert(is_instance_valid(new_focus))
# Intented for use when me wants focus for itself, can reclaim focus, thus dropping the stack that focused.
func request_focus_for(me: Object, reclaim: bool = false) -> bool:
if reclaim:
focus_list.front().has_focus = false
if focus_list.has(me):
while focus_list.pop_front() != me: break
me.has_focus = true
return me.has_focus
push_warning(me, " wanted to reclaim focus, but was not on list.")
return pass_focus_to(me)
# Element no longer wants focus, if Element itself is also dropped, this option can be chosen aswell.
func drop_focus(of:Object, dropObject: bool = false) -> bool:
if lock_focus or get_tree().paused:
push_warning(new_focus.name, " attempted to get focus while tree was paused or fokus had been locked.")
return false
push_error(of, " wanted to drop focus while it was locked or tree is paused.")
if not focus_list.size() == 0: _pass_focus_of(focus_list[0])
if not dropObject: of.has_focus = false
if reclaim_focus:
if focus_list.has(new_focus):
while not focus_list[0] == new_focus: focus_list.pop_front()
return true
else:
focus_list.push_front(new_focus)
push_warning(new_focus.name, " attempted to reclaim focus it did not previousely have.")
return true
focus_list.erase(of)
focus_list.front().has_focus = true
return false
func get_current_focus(): return focus_list.front()
# Used to put a new target on top of the Focus Stack.
func pass_focus_to(target:Object) -> bool:
if "focus_forward" in target:
pass_focus_to(target.focus_forward)
if lock_focus or get_tree().paused:
push_error(target, " requested focus while it was locked or tree is paused.")
elif !is_instance_valid(target):
push_error("Focus instance not valid")
elif !"has_focus" in target:
push_error(target, " has no has focus method")
else:
focus_list.append(new_focus)
return true
if not focus_list.front() == null: focus_list.front().has_focus = false
target.has_focus = true
if target.has_focus:
focus_list.push_front(target)
assert(focus_list.size() < 100)
return true
return false
func assign_focus_to(focusable: Node) -> bool:
if "focus_forward" in focusable:
assign_focus_to(focusable.focus_forward)
if "has_focus" in focusable:
if not focus_list.size() == 0:
_pass_focus_of(focus_list[0])
focusable.has_focus = true
return true
else: return false
# Currently focused element loses focus, but remains in stack.
func free_focus():
if not focus_list.front() == null: focus_list.front().has_focus = false
func pass_focus_to_unkown(from: Node):
pass
func drop_own_focus(node: Node):
if focus_list[0] == node:
focus_list.pop_front().has_focus = false
assert(focus_list.size() == 0)
focus_list[0].has_focus = true
else:
push_warning(node.name + " attempted to drop focus while not owning it.")
func clear_focus_stack_and_focus_on(focus: Node):
assert(is_instance_valid(focus))
if focus_list.size() > 0: focus_list[0].has_focus = false
focus_list = [focus]
focus.has_focus = true
func _pass_focus_of(previous_focus: Node):
previous_focus.has_focus = false
func focus_cleared(from: Node):
if from == focus_list[0]:
push_warning(from.name, " cleared focus without validating!")
func queue_for_focus(target: Object, index: int):
focus_list.insert(index, target)