small fixes
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9b70ea60d3
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fadd6efc49
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@ -67,7 +67,7 @@ func save_to_file(current_screen: Texture):
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last_saved = Time.get_unix_time_from_system()
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var thumbnail_image: Image = current_screen.get_image()
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current_screen.resize(384, 261, Image.INTERPOLATE_LANCZOS)
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thumbnail_image.resize(384, 261, Image.INTERPOLATE_LANCZOS) # nonexistent call in ViewportTexturew
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thumbnail_image.save_png("%s/thumbnails/%s.png" % [State.user_saves_path, filepath])
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@ -1,7 +1,5 @@
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extends Node
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func _ready() -> void:
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var id_file := FileAccess.open("res://steam_appid.txt", FileAccess.READ)
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var id:int = id_file.get_as_text() as int
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var initialize_response: Dictionary = Steam.steamInitEx( true, 480 )
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var initialize_response: Dictionary = Steam.steamInitEx()
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print("Did Steam initialize?: %s " % initialize_response)
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@ -27,7 +27,9 @@ var has_stage: bool = false:
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has_stage = false
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print("player controller %s take stage" % "did" if has_stage else "didn't")
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sleeping = has_stage
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@export var mouse_sensitivity: Vector2 = Vector2(6, 5)
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@export_range (0, 10) var max_speed: float = 3
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@export_range (0, 10) var max_acceleration: float = 5
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@export_range (0, 20) var damp: float = 10
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@ -48,7 +50,7 @@ var rot_noise_spot: Vector3 = Vector3.ZERO
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var rotation_speed: Vector2 = Vector2.ZERO
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var current_mouse_rotation: Vector2 = Vector2.ZERO
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var mouse_sensitivity: Vector2 = Vector2(3, 3)
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var noise: Noise = FastNoiseLite.new()
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var crouched:bool = false
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var on_crouch_cooldown:bool = false
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@ -59,7 +61,7 @@ var on_crouch_cooldown:bool = false
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@onready var camera:Camera3D = $Yaw/Pitch/Mount/Camera3D
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@onready var focus_ray: RayCast3D = $Yaw/Pitch/Mount/Camera3D/RayCast3D
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var zoomed:
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var zoomed:bool = false:
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set(zoom):
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if zoomed != zoom:
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if zoom:
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@ -67,7 +69,7 @@ var zoomed:
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zoom_tween.tween_property(camera, "fov", camera.fov*0.5, 0.5)
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else:
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var zoom_tween = create_tween()
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zoom_tween.tween_property(camera, "fov", camera.fov*2, 0.5)
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zoom_tween.tween_property(camera, "fov", camera.fov*2.0, 0.5)
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zoomed = zoom
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signal ui_entered
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var has_entered:bool = false
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@ -75,7 +77,7 @@ signal ui_exited
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func _ready():
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_handle_jitter(0)
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func _process(_delta):
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