diff --git a/src/dev-util/savegame.gd b/src/dev-util/savegame.gd index 073a684..2a76d7a 100644 --- a/src/dev-util/savegame.gd +++ b/src/dev-util/savegame.gd @@ -67,7 +67,7 @@ func save_to_file(current_screen: Texture): last_saved = Time.get_unix_time_from_system() var thumbnail_image: Image = current_screen.get_image() - current_screen.resize(384, 261, Image.INTERPOLATE_LANCZOS) + thumbnail_image.resize(384, 261, Image.INTERPOLATE_LANCZOS) # nonexistent call in ViewportTexturew thumbnail_image.save_png("%s/thumbnails/%s.png" % [State.user_saves_path, filepath]) diff --git a/src/dev-util/steamworks.gd b/src/dev-util/steamworks.gd index 7529f78..39b863e 100644 --- a/src/dev-util/steamworks.gd +++ b/src/dev-util/steamworks.gd @@ -1,7 +1,5 @@ extends Node func _ready() -> void: - var id_file := FileAccess.open("res://steam_appid.txt", FileAccess.READ) - var id:int = id_file.get_as_text() as int - var initialize_response: Dictionary = Steam.steamInitEx( true, 480 ) + var initialize_response: Dictionary = Steam.steamInitEx() print("Did Steam initialize?: %s " % initialize_response) diff --git a/src/logic-scenes/player_controller/player_controller.gd b/src/logic-scenes/player_controller/player_controller.gd index 702c956..d8ae4b4 100644 --- a/src/logic-scenes/player_controller/player_controller.gd +++ b/src/logic-scenes/player_controller/player_controller.gd @@ -27,7 +27,9 @@ var has_stage: bool = false: has_stage = false print("player controller %s take stage" % "did" if has_stage else "didn't") sleeping = has_stage - + +@export var mouse_sensitivity: Vector2 = Vector2(6, 5) + @export_range (0, 10) var max_speed: float = 3 @export_range (0, 10) var max_acceleration: float = 5 @export_range (0, 20) var damp: float = 10 @@ -48,7 +50,7 @@ var rot_noise_spot: Vector3 = Vector3.ZERO var rotation_speed: Vector2 = Vector2.ZERO var current_mouse_rotation: Vector2 = Vector2.ZERO -var mouse_sensitivity: Vector2 = Vector2(3, 3) + var noise: Noise = FastNoiseLite.new() var crouched:bool = false var on_crouch_cooldown:bool = false @@ -59,7 +61,7 @@ var on_crouch_cooldown:bool = false @onready var camera:Camera3D = $Yaw/Pitch/Mount/Camera3D @onready var focus_ray: RayCast3D = $Yaw/Pitch/Mount/Camera3D/RayCast3D -var zoomed: +var zoomed:bool = false: set(zoom): if zoomed != zoom: if zoom: @@ -67,7 +69,7 @@ var zoomed: zoom_tween.tween_property(camera, "fov", camera.fov*0.5, 0.5) else: var zoom_tween = create_tween() - zoom_tween.tween_property(camera, "fov", camera.fov*2, 0.5) + zoom_tween.tween_property(camera, "fov", camera.fov*2.0, 0.5) zoomed = zoom signal ui_entered var has_entered:bool = false @@ -75,7 +77,7 @@ signal ui_exited func _ready(): _handle_jitter(0) - + func _process(_delta):