refactor: remove deprecated sequencing calls

This commit is contained in:
tiger tiger tiger 2026-01-12 19:27:01 +01:00
parent a0272ec3f2
commit dbfe0cfdd0
4 changed files with 0 additions and 23 deletions

View File

@ -99,4 +99,3 @@ func unload():
func play_chest_animation(_id): func play_chest_animation(_id):
$AnimationPlayer.play("intro") $AnimationPlayer.play("intro")
await $AnimationPlayer.animation_finished await $AnimationPlayer.animation_finished
Scenes.continue_sequence(self)

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@ -45,8 +45,6 @@ func burn_cards(_id: int, _repeat: bool = false) -> void:
$AnimationPlayer.play("vanish") $AnimationPlayer.play("vanish")
await $AnimationPlayer.animation_finished await $AnimationPlayer.animation_finished
Scenes.finish_sequence(self)
signal card_burned signal card_burned
func handle_hover(to_handle: Area2D): func handle_hover(to_handle: Area2D):

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@ -220,7 +220,6 @@ func transition():
cards_picked.emit(out_str) cards_picked.emit(out_str)
selection_state = DONE selection_state = DONE
Scenes.finish_sequence(self)
func show_posts(): func show_posts():
for player:AnimationPlayer in anim_players: for player:AnimationPlayer in anim_players:

View File

@ -65,22 +65,6 @@ func end_sequence(scene_id: id) -> void:
# Re-enable player movement after cutscene # Re-enable player movement after cutscene
player_enable.emit(true) player_enable.emit(true)
# Legacy support - redirects to begin_sequence
func start_sequence(scene_id: id) -> void:
push_warning("start_sequence is deprecated. CollectableUi should call begin_sequence directly.")
begin_sequence(scene_id)
# Legacy support - redirects to end_sequence
func finish_sequence(_actor: Object) -> void:
push_warning("finish_sequence is deprecated. CollectableUi should call end_sequence directly.")
if current_sequence != -1 and current_sequence < id.size():
end_sequence(id.values()[current_sequence])
# Legacy alias
func end_current_sequence() -> void:
if current_sequence != -1 and current_sequence < id.size():
end_sequence(id.values()[current_sequence])
# Legacy support - no longer needed # Legacy support - no longer needed
func continue_sequence(_former_actor: Object) -> void: func continue_sequence(_former_actor: Object) -> void:
push_warning("continue_sequence is deprecated and does nothing.") push_warning("continue_sequence is deprecated and does nothing.")
@ -89,9 +73,6 @@ func continue_sequence(_former_actor: Object) -> void:
func sign_up_for_sequence(_callable: Callable, _sequence_id: id, _index: int = 0) -> void: func sign_up_for_sequence(_callable: Callable, _sequence_id: id, _index: int = 0) -> void:
push_warning("sign_up_for_sequence is deprecated. CollectableUi now manages playback directly.") push_warning("sign_up_for_sequence is deprecated. CollectableUi now manages playback directly.")
# Legacy support - no longer needed
func register_scene_actor(_scene_id: id, _callable: Callable) -> void:
push_warning("register_scene_actor is deprecated. CollectableUi now manages playback directly.")
func is_sequence_repeating(index: int) -> bool: func is_sequence_repeating(index: int) -> bool:
return completed_sequences & (1 << index) > 0 return completed_sequences & (1 << index) > 0