diff --git a/src/base-environments/youth_room/youth_room.gd b/src/base-environments/youth_room/youth_room.gd index 7496e31..cc8b031 100644 --- a/src/base-environments/youth_room/youth_room.gd +++ b/src/base-environments/youth_room/youth_room.gd @@ -99,4 +99,3 @@ func unload(): func play_chest_animation(_id): $AnimationPlayer.play("intro") await $AnimationPlayer.animation_finished - Scenes.continue_sequence(self) diff --git a/src/logic-scenes/card_burner/card_burner.gd b/src/logic-scenes/card_burner/card_burner.gd index dafab3f..85f23d5 100644 --- a/src/logic-scenes/card_burner/card_burner.gd +++ b/src/logic-scenes/card_burner/card_burner.gd @@ -45,8 +45,6 @@ func burn_cards(_id: int, _repeat: bool = false) -> void: $AnimationPlayer.play("vanish") await $AnimationPlayer.animation_finished - Scenes.finish_sequence(self) - signal card_burned func handle_hover(to_handle: Area2D): diff --git a/src/logic-scenes/card_picker/card_picker.gd b/src/logic-scenes/card_picker/card_picker.gd index 7392b46..bf6461f 100644 --- a/src/logic-scenes/card_picker/card_picker.gd +++ b/src/logic-scenes/card_picker/card_picker.gd @@ -220,7 +220,6 @@ func transition(): cards_picked.emit(out_str) selection_state = DONE - Scenes.finish_sequence(self) func show_posts(): for player:AnimationPlayer in anim_players: diff --git a/src/singletons/scene_reference.gd b/src/singletons/scene_reference.gd index 7426801..094d372 100644 --- a/src/singletons/scene_reference.gd +++ b/src/singletons/scene_reference.gd @@ -65,22 +65,6 @@ func end_sequence(scene_id: id) -> void: # Re-enable player movement after cutscene player_enable.emit(true) -# Legacy support - redirects to begin_sequence -func start_sequence(scene_id: id) -> void: - push_warning("start_sequence is deprecated. CollectableUi should call begin_sequence directly.") - begin_sequence(scene_id) - -# Legacy support - redirects to end_sequence -func finish_sequence(_actor: Object) -> void: - push_warning("finish_sequence is deprecated. CollectableUi should call end_sequence directly.") - if current_sequence != -1 and current_sequence < id.size(): - end_sequence(id.values()[current_sequence]) - -# Legacy alias -func end_current_sequence() -> void: - if current_sequence != -1 and current_sequence < id.size(): - end_sequence(id.values()[current_sequence]) - # Legacy support - no longer needed func continue_sequence(_former_actor: Object) -> void: push_warning("continue_sequence is deprecated and does nothing.") @@ -89,9 +73,6 @@ func continue_sequence(_former_actor: Object) -> void: func sign_up_for_sequence(_callable: Callable, _sequence_id: id, _index: int = 0) -> void: push_warning("sign_up_for_sequence is deprecated. CollectableUi now manages playback directly.") -# Legacy support - no longer needed -func register_scene_actor(_scene_id: id, _callable: Callable) -> void: - push_warning("register_scene_actor is deprecated. CollectableUi now manages playback directly.") func is_sequence_repeating(index: int) -> bool: return completed_sequences & (1 << index) > 0