cleaning up warnings
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d20c0c4ae6
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d81168fdbf
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@ -17,14 +17,6 @@ var current_mode: int = Modes.FREEZE:
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if not current_mode == new_mode:
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if not current_mode == new_mode:
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current_mode = _update_scene(new_mode)
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current_mode = _update_scene(new_mode)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func start():
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func start():
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$light_animation.play("light_up")
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$light_animation.play("light_up")
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$AudioPlayer.play("intro")
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$AudioPlayer.play("intro")
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@ -3,7 +3,7 @@ extends Area3D
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@onready var sprite: Sprite3D = $UiSprite
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@onready var sprite: Sprite3D = $UiSprite
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@onready var viewport: SubViewport = $UiSprite/SubViewport
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@onready var viewport: SubViewport = $UiSprite/SubViewport
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func _process(delta):
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func _process(_delta):
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var camera = get_viewport().get_camera_3d()
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var camera = get_viewport().get_camera_3d()
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# Look in the same direction as the camera
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# Look in the same direction as the camera
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var look = camera.to_global(Vector3(0, 0, -100)) - camera.global_transform.origin
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var look = camera.to_global(Vector3(0, 0, -100)) - camera.global_transform.origin
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@ -59,7 +59,7 @@ func replace_with(postit: PostIt):
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self.voice_line = postit.voice_line
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self.voice_line = postit.voice_line
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self.sibling = postit.sibling
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self.sibling = postit.sibling
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func _process(delta: float) -> void:
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func _process(_delta: float) -> void:
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_move_post_it()
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_move_post_it()
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@ -65,7 +65,7 @@ signal ui_exited
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func _ready():
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func _ready():
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_handle_jitter(0)
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_handle_jitter(0)
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func _process(delta):
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func _process(_delta):
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if focus_ray.get_collider() != null:
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if focus_ray.get_collider() != null:
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emit_signal("ui_entered")
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emit_signal("ui_entered")
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