diff --git a/src/base-environments/youth_room/room_handle.gd b/src/base-environments/youth_room/room_handle.gd index c55d4fa..d1eed4f 100644 --- a/src/base-environments/youth_room/room_handle.gd +++ b/src/base-environments/youth_room/room_handle.gd @@ -17,14 +17,6 @@ var current_mode: int = Modes.FREEZE: if not current_mode == new_mode: current_mode = _update_scene(new_mode) -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): - pass - func start(): $light_animation.play("light_up") $AudioPlayer.play("intro") diff --git a/src/dev-util/click-trough-area.gd b/src/dev-util/click-trough-area.gd index a923193..a86ee9d 100644 --- a/src/dev-util/click-trough-area.gd +++ b/src/dev-util/click-trough-area.gd @@ -3,7 +3,7 @@ extends Area3D @onready var sprite: Sprite3D = $UiSprite @onready var viewport: SubViewport = $UiSprite/SubViewport -func _process(delta): +func _process(_delta): var camera = get_viewport().get_camera_3d() # Look in the same direction as the camera var look = camera.to_global(Vector3(0, 0, -100)) - camera.global_transform.origin diff --git a/src/logic-scenes/board/post-it.gd b/src/logic-scenes/board/post-it.gd index 5471ffb..0a9f785 100644 --- a/src/logic-scenes/board/post-it.gd +++ b/src/logic-scenes/board/post-it.gd @@ -59,7 +59,7 @@ func replace_with(postit: PostIt): self.voice_line = postit.voice_line self.sibling = postit.sibling -func _process(delta: float) -> void: +func _process(_delta: float) -> void: _move_post_it() diff --git a/src/logic-scenes/player_controller/player_controller.gd b/src/logic-scenes/player_controller/player_controller.gd index 84f81fe..da94a9a 100644 --- a/src/logic-scenes/player_controller/player_controller.gd +++ b/src/logic-scenes/player_controller/player_controller.gd @@ -65,7 +65,7 @@ signal ui_exited func _ready(): _handle_jitter(0) -func _process(delta): +func _process(_delta): if focus_ray.get_collider() != null: emit_signal("ui_entered")