fixme: comment out non-functional codeblock that checks availability of scenes

This commit is contained in:
betalars 2025-12-02 21:36:05 +01:00
parent 44a6ac3184
commit bdf86d74fc
1 changed files with 4 additions and 4 deletions

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@ -179,10 +179,10 @@ func update_state():
_on_context_updated()
func try_reveal() -> bool:
if is_exit and not State.active_save_game.is_childhood_board_complete: return false
elif not is_board:
if not Scenes.is_sequence_unlocked( self.scene ):
return false
#if is_exit and not State.active_save_game.is_childhood_board_complete: return false
#if not is_board:
# if (not Scenes.is_sequence_unlocked( self.scene )) or false: #FIXME only for testing!!!
# return false
if not visible or animation_player.get_animation("vanish") or animation_player.get_animation("vanish_all"):
update_state()
visible = true