From bdf86d74fcddd78c977634771b2404ebef3836d8 Mon Sep 17 00:00:00 2001 From: betalars Date: Tue, 2 Dec 2025 21:36:05 +0100 Subject: [PATCH] fixme: comment out non-functional codeblock that checks availability of scenes --- src/logic-scenes/collectable/new_collectable_ui.gd | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/logic-scenes/collectable/new_collectable_ui.gd b/src/logic-scenes/collectable/new_collectable_ui.gd index d34af3f..d280c41 100644 --- a/src/logic-scenes/collectable/new_collectable_ui.gd +++ b/src/logic-scenes/collectable/new_collectable_ui.gd @@ -179,10 +179,10 @@ func update_state(): _on_context_updated() func try_reveal() -> bool: - if is_exit and not State.active_save_game.is_childhood_board_complete: return false - elif not is_board: - if not Scenes.is_sequence_unlocked( self.scene ): - return false + #if is_exit and not State.active_save_game.is_childhood_board_complete: return false + #if not is_board: + # if (not Scenes.is_sequence_unlocked( self.scene )) or false: #FIXME only for testing!!! + # return false if not visible or animation_player.get_animation("vanish") or animation_player.get_animation("vanish_all"): update_state() visible = true