fixme: comment out non-functional codeblock that checks availability of scenes
This commit is contained in:
parent
44a6ac3184
commit
bdf86d74fc
|
|
@ -179,10 +179,10 @@ func update_state():
|
||||||
_on_context_updated()
|
_on_context_updated()
|
||||||
|
|
||||||
func try_reveal() -> bool:
|
func try_reveal() -> bool:
|
||||||
if is_exit and not State.active_save_game.is_childhood_board_complete: return false
|
#if is_exit and not State.active_save_game.is_childhood_board_complete: return false
|
||||||
elif not is_board:
|
#if not is_board:
|
||||||
if not Scenes.is_sequence_unlocked( self.scene ):
|
# if (not Scenes.is_sequence_unlocked( self.scene )) or false: #FIXME only for testing!!!
|
||||||
return false
|
# return false
|
||||||
if not visible or animation_player.get_animation("vanish") or animation_player.get_animation("vanish_all"):
|
if not visible or animation_player.get_animation("vanish") or animation_player.get_animation("vanish_all"):
|
||||||
update_state()
|
update_state()
|
||||||
visible = true
|
visible = true
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue