fixme: comment out non-functional codeblock that checks availability of scenes

This commit is contained in:
betalars 2025-12-02 21:36:05 +01:00
parent 44a6ac3184
commit bdf86d74fc
1 changed files with 4 additions and 4 deletions

View File

@ -179,10 +179,10 @@ func update_state():
_on_context_updated() _on_context_updated()
func try_reveal() -> bool: func try_reveal() -> bool:
if is_exit and not State.active_save_game.is_childhood_board_complete: return false #if is_exit and not State.active_save_game.is_childhood_board_complete: return false
elif not is_board: #if not is_board:
if not Scenes.is_sequence_unlocked( self.scene ): # if (not Scenes.is_sequence_unlocked( self.scene )) or false: #FIXME only for testing!!!
return false # return false
if not visible or animation_player.get_animation("vanish") or animation_player.get_animation("vanish_all"): if not visible or animation_player.get_animation("vanish") or animation_player.get_animation("vanish_all"):
update_state() update_state()
visible = true visible = true