fixme: comment out non-functional codeblock that checks availability of scenes
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@ -179,10 +179,10 @@ func update_state():
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_on_context_updated()
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func try_reveal() -> bool:
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if is_exit and not State.active_save_game.is_childhood_board_complete: return false
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elif not is_board:
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if not Scenes.is_sequence_unlocked( self.scene ):
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return false
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#if is_exit and not State.active_save_game.is_childhood_board_complete: return false
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#if not is_board:
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# if (not Scenes.is_sequence_unlocked( self.scene )) or false: #FIXME only for testing!!!
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# return false
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if not visible or animation_player.get_animation("vanish") or animation_player.get_animation("vanish_all"):
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update_state()
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visible = true
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