fix #193 by reworking FOV logic
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@ -115,10 +115,7 @@ func _process(_delta):
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if Input.is_action_just_pressed("ui_accept"):
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State.pass_stage_to(focus_ray.get_collider())
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else:
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if Input.is_action_just_pressed("zoom_in_controller"):
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zoomed = true
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elif Input.is_action_just_released("zoom_in_controller"):
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zoomed = false
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camera.fov = base_fov / (1 + Input.get_action_raw_strength("zoom_in_controller"))
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var has_entered:bool = false:
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set(val):
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