fix #193 by reworking FOV logic

This commit is contained in:
betalars 2025-09-05 01:56:02 +02:00
parent e31047639c
commit ad32dbe7e4
1 changed files with 1 additions and 4 deletions

View File

@ -115,10 +115,7 @@ func _process(_delta):
if Input.is_action_just_pressed("ui_accept"): if Input.is_action_just_pressed("ui_accept"):
State.pass_stage_to(focus_ray.get_collider()) State.pass_stage_to(focus_ray.get_collider())
else: else:
if Input.is_action_just_pressed("zoom_in_controller"): camera.fov = base_fov / (1 + Input.get_action_raw_strength("zoom_in_controller"))
zoomed = true
elif Input.is_action_just_released("zoom_in_controller"):
zoomed = false
var has_entered:bool = false: var has_entered:bool = false:
set(val): set(val):