removing debug options

This commit is contained in:
betalars 2023-07-01 15:46:41 +02:00
parent 99c19807f2
commit 9c7381bdeb
1 changed files with 2 additions and 3 deletions

View File

@ -23,10 +23,10 @@ void fragment() {
dist += 1.0 / distance(vec2(NORMAL.x/stretch_compensatioon, UV.y), vec2(0.0, mod(-TIME*speed*UV.x+0.2, 1.0)));
dist += 1.0 / distance(vec2(NORMAL.x/stretch_compensatioon, UV.y), vec2(0.0, mod(-TIME*speed*UV.x+0.6, 1.0)));
//dist = 0.0;
dist += 1.3 / distance(vec2(NORMAL.x/stretch_compensatioon, UV.y), vec2(0.0, fill));
dist += 1.3 / distance(vec2(NORMAL.x*1.3/stretch_compensatioon, UV.y), vec2(0.0, fill));
ALBEDO = texture(gradient, UV2).xyz;
ALPHA = float(int(dist > 1.0/drop_size))+0.2;
ALPHA = float(int(dist > 1.0/drop_size));
}
"
@ -187,7 +187,6 @@ mesh = SubResource("QuadMesh_sj0jk")
surface_material_override/0 = SubResource("ShaderMaterial_31q3g")
[node name="falling" type="MeshInstance3D" parent="."]
visible = false
mesh = ExtResource("1_kkx3t")
skeleton = NodePath("../Node3D/MeshInstance3D")
surface_material_override/0 = SubResource("ShaderMaterial_31q3g")