From 9c7381bdeb4d7a650108cdcb9b541b66776cce07 Mon Sep 17 00:00:00 2001 From: betalars Date: Sat, 1 Jul 2023 15:46:41 +0200 Subject: [PATCH] removing debug options --- src/dev-util/testing.tscn | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/dev-util/testing.tscn b/src/dev-util/testing.tscn index 1ddee39..48728e8 100644 --- a/src/dev-util/testing.tscn +++ b/src/dev-util/testing.tscn @@ -23,10 +23,10 @@ void fragment() { dist += 1.0 / distance(vec2(NORMAL.x/stretch_compensatioon, UV.y), vec2(0.0, mod(-TIME*speed*UV.x+0.2, 1.0))); dist += 1.0 / distance(vec2(NORMAL.x/stretch_compensatioon, UV.y), vec2(0.0, mod(-TIME*speed*UV.x+0.6, 1.0))); //dist = 0.0; - dist += 1.3 / distance(vec2(NORMAL.x/stretch_compensatioon, UV.y), vec2(0.0, fill)); + dist += 1.3 / distance(vec2(NORMAL.x*1.3/stretch_compensatioon, UV.y), vec2(0.0, fill)); ALBEDO = texture(gradient, UV2).xyz; - ALPHA = float(int(dist > 1.0/drop_size))+0.2; + ALPHA = float(int(dist > 1.0/drop_size)); } " @@ -187,7 +187,6 @@ mesh = SubResource("QuadMesh_sj0jk") surface_material_override/0 = SubResource("ShaderMaterial_31q3g") [node name="falling" type="MeshInstance3D" parent="."] -visible = false mesh = ExtResource("1_kkx3t") skeleton = NodePath("../Node3D/MeshInstance3D") surface_material_override/0 = SubResource("ShaderMaterial_31q3g")