fix: rosenthal station actually therapizes
This commit is contained in:
parent
8561310d9e
commit
9749736e7d
|
|
@ -1,8 +1,8 @@
|
|||
extends Node3D
|
||||
|
||||
func _ready() -> void:
|
||||
State.room.save_game.subway_burnout = true
|
||||
%PlayerDetect.body_entered.connect(func(body):
|
||||
if visible and body is PlayerController:
|
||||
State.room.save_game.subway_burnout = true
|
||||
await Main.curtain.black()
|
||||
State.room.proceed.emit(Main.adulthood_room_path))
|
||||
|
|
|
|||
|
|
@ -3,6 +3,6 @@ extends Node3D
|
|||
func _ready() -> void:
|
||||
%PlayerDetect.body_entered.connect(func(body):
|
||||
if visible and body is PlayerController:
|
||||
State.room.save_game.subway_burnout = true
|
||||
State.room.save_game.subway_burnout = false
|
||||
await Main.curtain.black()
|
||||
State.room.proceed.emit(Main.adulthood_room_path))
|
||||
|
|
|
|||
Loading…
Reference in New Issue