From 9749736e7d2fad36eeed7c083679d47cfacf3351 Mon Sep 17 00:00:00 2001 From: Tiger Jove Date: Wed, 21 Jan 2026 18:22:53 +0100 Subject: [PATCH] fix: rosenthal station actually therapizes --- src/base-environments/transition/stations/burnout_station.gd | 2 +- src/base-environments/transition/stations/therapy_station.gd | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/base-environments/transition/stations/burnout_station.gd b/src/base-environments/transition/stations/burnout_station.gd index dc36f5f..1ed12a2 100644 --- a/src/base-environments/transition/stations/burnout_station.gd +++ b/src/base-environments/transition/stations/burnout_station.gd @@ -1,8 +1,8 @@ extends Node3D func _ready() -> void: - State.room.save_game.subway_burnout = true %PlayerDetect.body_entered.connect(func(body): if visible and body is PlayerController: + State.room.save_game.subway_burnout = true await Main.curtain.black() State.room.proceed.emit(Main.adulthood_room_path)) diff --git a/src/base-environments/transition/stations/therapy_station.gd b/src/base-environments/transition/stations/therapy_station.gd index 1ed12a2..d05dd10 100644 --- a/src/base-environments/transition/stations/therapy_station.gd +++ b/src/base-environments/transition/stations/therapy_station.gd @@ -3,6 +3,6 @@ extends Node3D func _ready() -> void: %PlayerDetect.body_entered.connect(func(body): if visible and body is PlayerController: - State.room.save_game.subway_burnout = true + State.room.save_game.subway_burnout = false await Main.curtain.black() State.room.proceed.emit(Main.adulthood_room_path))