fix: rosenthal station actually therapizes
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parent
8561310d9e
commit
9749736e7d
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@ -1,8 +1,8 @@
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extends Node3D
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extends Node3D
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func _ready() -> void:
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func _ready() -> void:
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State.room.save_game.subway_burnout = true
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%PlayerDetect.body_entered.connect(func(body):
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%PlayerDetect.body_entered.connect(func(body):
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if visible and body is PlayerController:
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if visible and body is PlayerController:
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State.room.save_game.subway_burnout = true
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await Main.curtain.black()
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await Main.curtain.black()
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State.room.proceed.emit(Main.adulthood_room_path))
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State.room.proceed.emit(Main.adulthood_room_path))
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@ -3,6 +3,6 @@ extends Node3D
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func _ready() -> void:
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func _ready() -> void:
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%PlayerDetect.body_entered.connect(func(body):
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%PlayerDetect.body_entered.connect(func(body):
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if visible and body is PlayerController:
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if visible and body is PlayerController:
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State.room.save_game.subway_burnout = true
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State.room.save_game.subway_burnout = false
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await Main.curtain.black()
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await Main.curtain.black()
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State.room.proceed.emit(Main.adulthood_room_path))
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State.room.proceed.emit(Main.adulthood_room_path))
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