fix: rosenthal station actually therapizes

This commit is contained in:
tiger tiger tiger 2026-01-21 18:22:53 +01:00
parent 8561310d9e
commit 9749736e7d
2 changed files with 2 additions and 2 deletions

View File

@ -1,8 +1,8 @@
extends Node3D extends Node3D
func _ready() -> void: func _ready() -> void:
State.room.save_game.subway_burnout = true
%PlayerDetect.body_entered.connect(func(body): %PlayerDetect.body_entered.connect(func(body):
if visible and body is PlayerController: if visible and body is PlayerController:
State.room.save_game.subway_burnout = true
await Main.curtain.black() await Main.curtain.black()
State.room.proceed.emit(Main.adulthood_room_path)) State.room.proceed.emit(Main.adulthood_room_path))

View File

@ -3,6 +3,6 @@ extends Node3D
func _ready() -> void: func _ready() -> void:
%PlayerDetect.body_entered.connect(func(body): %PlayerDetect.body_entered.connect(func(body):
if visible and body is PlayerController: if visible and body is PlayerController:
State.room.save_game.subway_burnout = true State.room.save_game.subway_burnout = false
await Main.curtain.black() await Main.curtain.black()
State.room.proceed.emit(Main.adulthood_room_path)) State.room.proceed.emit(Main.adulthood_room_path))