fix: player properly activates after board.
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@ -126,7 +126,6 @@ func play_story() -> void:
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Scenes.end_sequence(interaction_ui.scene_id) # todo: maybe later?
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Scenes.player_enable.emit(true)
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active = true
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expand()
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func play_board() -> void:
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@ -138,7 +137,7 @@ func play_board() -> void:
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# Hide the CanvasLayer when done
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canvas_layer.hide()
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active = true
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Scenes.player_enable.emit(true)
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expand()
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