From 9541de72de1bf6631e4514af3656f4f8713d0c9b Mon Sep 17 00:00:00 2001 From: Tiger Jove Date: Fri, 16 Jan 2026 22:09:03 +0100 Subject: [PATCH] fix: player properly activates after board. --- src/logic-scenes/interactable/interactable.gd | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/logic-scenes/interactable/interactable.gd b/src/logic-scenes/interactable/interactable.gd index 7ec49f2..1f55207 100644 --- a/src/logic-scenes/interactable/interactable.gd +++ b/src/logic-scenes/interactable/interactable.gd @@ -126,7 +126,6 @@ func play_story() -> void: Scenes.end_sequence(interaction_ui.scene_id) # todo: maybe later? Scenes.player_enable.emit(true) - active = true expand() func play_board() -> void: @@ -138,7 +137,7 @@ func play_board() -> void: # Hide the CanvasLayer when done canvas_layer.hide() - active = true + Scenes.player_enable.emit(true) expand()