fix: player properly activates after board.

This commit is contained in:
tiger tiger tiger 2026-01-16 22:09:03 +01:00
parent 8c1e6a1ffc
commit 9541de72de
1 changed files with 1 additions and 2 deletions

View File

@ -126,7 +126,6 @@ func play_story() -> void:
Scenes.end_sequence(interaction_ui.scene_id) # todo: maybe later? Scenes.end_sequence(interaction_ui.scene_id) # todo: maybe later?
Scenes.player_enable.emit(true) Scenes.player_enable.emit(true)
active = true
expand() expand()
func play_board() -> void: func play_board() -> void:
@ -138,7 +137,7 @@ func play_board() -> void:
# Hide the CanvasLayer when done # Hide the CanvasLayer when done
canvas_layer.hide() canvas_layer.hide()
active = true Scenes.player_enable.emit(true)
expand() expand()