tweak: removed unused parameter waning
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@ -6,29 +6,29 @@ func _ready() -> void:
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mouse_event_transform.x *=get_viewport().size.x / 560 * .8
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mouse_event_transform.x *=get_viewport().size.x / 560 * .8
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mouse_event_transform.y *= get_viewport().size.y / 1024 * .8
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mouse_event_transform.y *= get_viewport().size.y / 1024 * .8
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mouse_event_transform.origin = Vector2(150, 128)
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mouse_event_transform.origin = Vector2(150, 128)
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if get_parent().get_parent() != get_tree():
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if get_parent().get_parent() != get_tree():
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get_parent().get_parent().mouse_entered.connect(on_focus_enter)
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get_parent().get_parent().mouse_entered.connect(on_focus_enter)
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get_parent().get_parent().mouse_exited.connect(on_focus_exit)
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get_parent().get_parent().mouse_exited.connect(on_focus_exit)
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func pass_event(event: InputEvent, viewport: Viewport):
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func pass_event(event: InputEvent, _viewport: Viewport):
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$SubViewport.push_input(event)
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$SubViewport.push_input(event)
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func _input(event: InputEvent) -> void:
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func _input(event: InputEvent) -> void:
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print( event )
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print( event )
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if event is InputEventMouse or event is InputEventGesture:
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if event is InputEventMouse or event is InputEventGesture:
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event.position = event.position * mouse_event_transform
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event.position = event.position * mouse_event_transform
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$SubViewport.push_input(event)
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$SubViewport.push_input(event)
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if event is InputEventMouseButton:
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if event is InputEventMouseButton:
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print("yay")
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print("yay")
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func on_focus_enter():
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func on_focus_enter():
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%AnimationPlayer.play("focus_phone")
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%AnimationPlayer.play("focus_phone")
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func on_focus_exit():
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func on_focus_exit():
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%AnimationPlayer.play_backwards("focus_phone")
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%AnimationPlayer.play_backwards("focus_phone")
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%AnimationPlayer.queue("phone_idle")
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%AnimationPlayer.queue("phone_idle")
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