From 8c10640eb5d0fda30b8c770aad71aebab5a5d861 Mon Sep 17 00:00:00 2001 From: Tiger Jove Date: Wed, 6 May 2026 18:14:48 +0200 Subject: [PATCH] tweak: removed unused parameter waning --- src/logic-scenes/chat_view/event_passtrough.gd | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/logic-scenes/chat_view/event_passtrough.gd b/src/logic-scenes/chat_view/event_passtrough.gd index ce5e0224..952d9db4 100644 --- a/src/logic-scenes/chat_view/event_passtrough.gd +++ b/src/logic-scenes/chat_view/event_passtrough.gd @@ -6,29 +6,29 @@ func _ready() -> void: mouse_event_transform.x *=get_viewport().size.x / 560 * .8 mouse_event_transform.y *= get_viewport().size.y / 1024 * .8 mouse_event_transform.origin = Vector2(150, 128) - + if get_parent().get_parent() != get_tree(): get_parent().get_parent().mouse_entered.connect(on_focus_enter) get_parent().get_parent().mouse_exited.connect(on_focus_exit) -func pass_event(event: InputEvent, viewport: Viewport): +func pass_event(event: InputEvent, _viewport: Viewport): $SubViewport.push_input(event) func _input(event: InputEvent) -> void: - + print( event ) - + if event is InputEventMouse or event is InputEventGesture: event.position = event.position * mouse_event_transform $SubViewport.push_input(event) if event is InputEventMouseButton: print("yay") - + func on_focus_enter(): %AnimationPlayer.play("focus_phone") - + func on_focus_exit(): %AnimationPlayer.play_backwards("focus_phone") %AnimationPlayer.queue("phone_idle")