tweaking lava lamp

This commit is contained in:
betalars 2023-07-17 14:10:23 +02:00
parent 6c13faac96
commit 89a1b555a5
1 changed files with 1 additions and 1 deletions

View File

@ -16,7 +16,7 @@ void fragment() {
dist += 1.0 / distance(vec2(NORMAL.x/stretch_compensatioon, UV.y), vec2(0.0, mod(-TIME*speed*UV.x+0.3, 1.0))); dist += 1.0 / distance(vec2(NORMAL.x/stretch_compensatioon, UV.y), vec2(0.0, mod(-TIME*speed*UV.x+0.3, 1.0)));
//dist = 0.0; //dist = 0.0;
dist += 1.5 / distance(vec2(NORMAL.x/stretch_compensatioon, UV.y), vec2(0.0, fill)); dist += 1.5 / distance(vec2(NORMAL.x/stretch_compensatioon, UV.y), vec2(0.0, fill));
dist += 2.0 / distance(vec2(NORMAL.x/stretch_compensatioon, UV2.x), vec2(0.0, 1.0)); dist += 1.5 / distance(vec2(NORMAL.x/stretch_compensatioon, UV2.x), vec2(0.0, 1.1));
ALBEDO = texture(gradient, UV2).xyz*brightness; ALBEDO = texture(gradient, UV2).xyz*brightness;
ALPHA = float(int(dist > 1.0/drop_size)); ALPHA = float(int(dist > 1.0/drop_size));