From 89a1b555a572d977480d30b1c0b8cd83909809ce Mon Sep 17 00:00:00 2001 From: betalars Date: Mon, 17 Jul 2023 14:10:23 +0200 Subject: [PATCH] tweaking lava lamp --- src/base-environments/youth_room/shaders/lava-lamp.gdshader | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/base-environments/youth_room/shaders/lava-lamp.gdshader b/src/base-environments/youth_room/shaders/lava-lamp.gdshader index 0c0b721..9701e9d 100644 --- a/src/base-environments/youth_room/shaders/lava-lamp.gdshader +++ b/src/base-environments/youth_room/shaders/lava-lamp.gdshader @@ -16,7 +16,7 @@ void fragment() { dist += 1.0 / distance(vec2(NORMAL.x/stretch_compensatioon, UV.y), vec2(0.0, mod(-TIME*speed*UV.x+0.3, 1.0))); //dist = 0.0; dist += 1.5 / distance(vec2(NORMAL.x/stretch_compensatioon, UV.y), vec2(0.0, fill)); - dist += 2.0 / distance(vec2(NORMAL.x/stretch_compensatioon, UV2.x), vec2(0.0, 1.0)); + dist += 1.5 / distance(vec2(NORMAL.x/stretch_compensatioon, UV2.x), vec2(0.0, 1.1)); ALBEDO = texture(gradient, UV2).xyz*brightness; ALPHA = float(int(dist > 1.0/drop_size));