resolve card picking issue

This commit is contained in:
betalars 2024-10-18 15:46:19 +02:00
parent b8e1e6ff0f
commit 7cede4f0ac
1 changed files with 4 additions and 4 deletions

View File

@ -103,9 +103,9 @@ func fill_post_slots():
options[i].owner = self options[i].owner = self
func _input(event): func _input(event):
if event.is_action_pressed("ui_end"): #if event.is_action_pressed("ui_end"):
fill_card_slots(3) # fill_card_slots(3)
selection_state = CARDS # selection_state = CARDS
if has_stage: if has_stage:
if !_input_locked: if !_input_locked:
@ -162,6 +162,7 @@ func pick(id: int):
print("Winning ID ", id) print("Winning ID ", id)
else: else:
winning_id = 2 if id == 0 else 0
Steam.setAchievement("FIGHT_BACK") Steam.setAchievement("FIGHT_BACK")
Steam.storeStats() Steam.storeStats()
@ -194,7 +195,6 @@ func transition():
for card in output: for card in output:
out_str.append(card.name) out_str.append(card.name)
cards_picked.emit(out_str) cards_picked.emit(out_str)
print(out_str)
selection_state = DONE selection_state = DONE
State.leave_stage(self) State.leave_stage(self)