From 7cede4f0acd1ccafb66755cd17bcf3e7c6c5a5cf Mon Sep 17 00:00:00 2001 From: betalars Date: Fri, 18 Oct 2024 15:46:19 +0200 Subject: [PATCH] resolve card picking issue --- src/logic-scenes/card_picker/card_picker.gd | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/logic-scenes/card_picker/card_picker.gd b/src/logic-scenes/card_picker/card_picker.gd index aaab1f7..3e21a85 100644 --- a/src/logic-scenes/card_picker/card_picker.gd +++ b/src/logic-scenes/card_picker/card_picker.gd @@ -103,9 +103,9 @@ func fill_post_slots(): options[i].owner = self func _input(event): - if event.is_action_pressed("ui_end"): - fill_card_slots(3) - selection_state = CARDS + #if event.is_action_pressed("ui_end"): + # fill_card_slots(3) + # selection_state = CARDS if has_stage: if !_input_locked: @@ -162,6 +162,7 @@ func pick(id: int): print("Winning ID ", id) else: + winning_id = 2 if id == 0 else 0 Steam.setAchievement("FIGHT_BACK") Steam.storeStats() @@ -194,7 +195,6 @@ func transition(): for card in output: out_str.append(card.name) cards_picked.emit(out_str) - print(out_str) selection_state = DONE State.leave_stage(self)