shader tweaking
This commit is contained in:
parent
04c76c614d
commit
5484c47904
|
|
@ -5,7 +5,7 @@ uniform float nebula_brightness = 4;
|
||||||
uniform vec2 nebula_scale = vec2(1.5);
|
uniform vec2 nebula_scale = vec2(1.5);
|
||||||
uniform sampler2D starlight_noise;
|
uniform sampler2D starlight_noise;
|
||||||
uniform sampler2D starlight_textures;
|
uniform sampler2D starlight_textures;
|
||||||
uniform float rotation_speed = 0.05;
|
uniform float rotation_speed = 0.02;
|
||||||
uniform vec2 rotation_pivot = vec2(.8);
|
uniform vec2 rotation_pivot = vec2(.8);
|
||||||
uniform vec2 drift_compensation = vec2(0.1, -0.2);
|
uniform vec2 drift_compensation = vec2(0.1, -0.2);
|
||||||
uniform float noise_strength = 0.2;
|
uniform float noise_strength = 0.2;
|
||||||
|
|
|
||||||
|
|
@ -25,7 +25,7 @@ gradient = SubResource("Gradient_c8r4y")
|
||||||
|
|
||||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_eegys"]
|
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_eegys"]
|
||||||
emission_shape = 1
|
emission_shape = 1
|
||||||
emission_sphere_radius = 0.3
|
emission_sphere_radius = 0.2
|
||||||
spread = 180.0
|
spread = 180.0
|
||||||
gravity = Vector3(0, 0.02, 0)
|
gravity = Vector3(0, 0.02, 0)
|
||||||
initial_velocity_max = 0.2
|
initial_velocity_max = 0.2
|
||||||
|
|
@ -37,7 +37,7 @@ turbulence_noise_scale = 2.0
|
||||||
turbulence_noise_speed = Vector3(0.1, 0.3, 0.5)
|
turbulence_noise_speed = Vector3(0.1, 0.3, 0.5)
|
||||||
turbulence_noise_speed_random = 0.3
|
turbulence_noise_speed_random = 0.3
|
||||||
turbulence_influence_min = 0.01
|
turbulence_influence_min = 0.01
|
||||||
turbulence_influence_max = 0.03
|
turbulence_influence_max = 0.02
|
||||||
turbulence_initial_displacement_max = 1.0
|
turbulence_initial_displacement_max = 1.0
|
||||||
|
|
||||||
[sub_resource type="Shader" id="Shader_p2314"]
|
[sub_resource type="Shader" id="Shader_p2314"]
|
||||||
|
|
@ -127,12 +127,13 @@ shader_parameter/texture_backlight = ExtResource("2_h5y3k")
|
||||||
|
|
||||||
[sub_resource type="QuadMesh" id="QuadMesh_ea2fp"]
|
[sub_resource type="QuadMesh" id="QuadMesh_ea2fp"]
|
||||||
material = SubResource("ShaderMaterial_fgrmi")
|
material = SubResource("ShaderMaterial_fgrmi")
|
||||||
size = Vector2(0.1, 0.1)
|
size = Vector2(0.06, 0.06)
|
||||||
|
|
||||||
[node name="collectable_particles" type="GPUParticles3D"]
|
[node name="collectable_particles" type="GPUParticles3D"]
|
||||||
material_override = SubResource("ShaderMaterial_lpenh")
|
material_override = SubResource("ShaderMaterial_lpenh")
|
||||||
cast_shadow = 0
|
cast_shadow = 0
|
||||||
amount = 50
|
amount = 50
|
||||||
lifetime = 10.0
|
lifetime = 10.0
|
||||||
|
speed_scale = 0.5
|
||||||
process_material = SubResource("ParticleProcessMaterial_eegys")
|
process_material = SubResource("ParticleProcessMaterial_eegys")
|
||||||
draw_pass_1 = SubResource("QuadMesh_ea2fp")
|
draw_pass_1 = SubResource("QuadMesh_ea2fp")
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue