diff --git a/src/base-environments/youth_room/shaders/starlight_shader.gdshader b/src/base-environments/youth_room/shaders/starlight_shader.gdshader index 86d97aa..2f847db 100644 --- a/src/base-environments/youth_room/shaders/starlight_shader.gdshader +++ b/src/base-environments/youth_room/shaders/starlight_shader.gdshader @@ -5,7 +5,7 @@ uniform float nebula_brightness = 4; uniform vec2 nebula_scale = vec2(1.5); uniform sampler2D starlight_noise; uniform sampler2D starlight_textures; -uniform float rotation_speed = 0.05; +uniform float rotation_speed = 0.02; uniform vec2 rotation_pivot = vec2(.8); uniform vec2 drift_compensation = vec2(0.1, -0.2); uniform float noise_strength = 0.2; diff --git a/src/vfx/collectable_particles.tscn b/src/vfx/collectable_particles.tscn index e93420f..dd3d745 100644 --- a/src/vfx/collectable_particles.tscn +++ b/src/vfx/collectable_particles.tscn @@ -25,7 +25,7 @@ gradient = SubResource("Gradient_c8r4y") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_eegys"] emission_shape = 1 -emission_sphere_radius = 0.3 +emission_sphere_radius = 0.2 spread = 180.0 gravity = Vector3(0, 0.02, 0) initial_velocity_max = 0.2 @@ -37,7 +37,7 @@ turbulence_noise_scale = 2.0 turbulence_noise_speed = Vector3(0.1, 0.3, 0.5) turbulence_noise_speed_random = 0.3 turbulence_influence_min = 0.01 -turbulence_influence_max = 0.03 +turbulence_influence_max = 0.02 turbulence_initial_displacement_max = 1.0 [sub_resource type="Shader" id="Shader_p2314"] @@ -127,12 +127,13 @@ shader_parameter/texture_backlight = ExtResource("2_h5y3k") [sub_resource type="QuadMesh" id="QuadMesh_ea2fp"] material = SubResource("ShaderMaterial_fgrmi") -size = Vector2(0.1, 0.1) +size = Vector2(0.06, 0.06) [node name="collectable_particles" type="GPUParticles3D"] material_override = SubResource("ShaderMaterial_lpenh") cast_shadow = 0 amount = 50 lifetime = 10.0 +speed_scale = 0.5 process_material = SubResource("ParticleProcessMaterial_eegys") draw_pass_1 = SubResource("QuadMesh_ea2fp")