shader tweaking

This commit is contained in:
betalars 2023-07-13 16:11:44 +02:00
parent 04c76c614d
commit 5484c47904
2 changed files with 5 additions and 4 deletions

View File

@ -5,7 +5,7 @@ uniform float nebula_brightness = 4;
uniform vec2 nebula_scale = vec2(1.5); uniform vec2 nebula_scale = vec2(1.5);
uniform sampler2D starlight_noise; uniform sampler2D starlight_noise;
uniform sampler2D starlight_textures; uniform sampler2D starlight_textures;
uniform float rotation_speed = 0.05; uniform float rotation_speed = 0.02;
uniform vec2 rotation_pivot = vec2(.8); uniform vec2 rotation_pivot = vec2(.8);
uniform vec2 drift_compensation = vec2(0.1, -0.2); uniform vec2 drift_compensation = vec2(0.1, -0.2);
uniform float noise_strength = 0.2; uniform float noise_strength = 0.2;

View File

@ -25,7 +25,7 @@ gradient = SubResource("Gradient_c8r4y")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_eegys"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_eegys"]
emission_shape = 1 emission_shape = 1
emission_sphere_radius = 0.3 emission_sphere_radius = 0.2
spread = 180.0 spread = 180.0
gravity = Vector3(0, 0.02, 0) gravity = Vector3(0, 0.02, 0)
initial_velocity_max = 0.2 initial_velocity_max = 0.2
@ -37,7 +37,7 @@ turbulence_noise_scale = 2.0
turbulence_noise_speed = Vector3(0.1, 0.3, 0.5) turbulence_noise_speed = Vector3(0.1, 0.3, 0.5)
turbulence_noise_speed_random = 0.3 turbulence_noise_speed_random = 0.3
turbulence_influence_min = 0.01 turbulence_influence_min = 0.01
turbulence_influence_max = 0.03 turbulence_influence_max = 0.02
turbulence_initial_displacement_max = 1.0 turbulence_initial_displacement_max = 1.0
[sub_resource type="Shader" id="Shader_p2314"] [sub_resource type="Shader" id="Shader_p2314"]
@ -127,12 +127,13 @@ shader_parameter/texture_backlight = ExtResource("2_h5y3k")
[sub_resource type="QuadMesh" id="QuadMesh_ea2fp"] [sub_resource type="QuadMesh" id="QuadMesh_ea2fp"]
material = SubResource("ShaderMaterial_fgrmi") material = SubResource("ShaderMaterial_fgrmi")
size = Vector2(0.1, 0.1) size = Vector2(0.06, 0.06)
[node name="collectable_particles" type="GPUParticles3D"] [node name="collectable_particles" type="GPUParticles3D"]
material_override = SubResource("ShaderMaterial_lpenh") material_override = SubResource("ShaderMaterial_lpenh")
cast_shadow = 0 cast_shadow = 0
amount = 50 amount = 50
lifetime = 10.0 lifetime = 10.0
speed_scale = 0.5
process_material = SubResource("ParticleProcessMaterial_eegys") process_material = SubResource("ParticleProcessMaterial_eegys")
draw_pass_1 = SubResource("QuadMesh_ea2fp") draw_pass_1 = SubResource("QuadMesh_ea2fp")