updating room structure

This commit is contained in:
betalars 2024-10-16 12:29:20 +02:00
parent 7d25c9cba5
commit 41129f0766
3 changed files with 9 additions and 14 deletions

View File

@ -59,14 +59,10 @@ func _init(save: SaveGame, id: int) -> void:
room.text = "Intro Sequence"
State.rooms.YOUTH:
room.text = "Inside youth room."
State.rooms.TRANSITION_VOL:
room.text = "Transitioning to voluntary year."
State.rooms.VOLUNTARY:
room.text = "Exploring social service year."
State.rooms.TRANSITION_UNI:
room.text = "Transitioning to university."
State.rooms.UNIVERSITY:
room.text = "Exploring dorm room."
State.rooms.TRANSITION:
room.text = "Transitioning to Adulthood."
State.rooms.ADULTHOOD:
room.text = "Exploring Adulthood."
State.rooms.ENDING:
room.text = "Ending"

View File

@ -1,8 +1,9 @@
extends Node3D
@export_file(".tscn") var youth_room_path: String
@export_file(".tscn") var voluntary_room: String
@export_file(".tscn") var study_room: String
@export_file(".tscn") var transition_room_path: String
@export_file(".tscn") var adulthood_room_path: String
@export_file(".tscn") var ending_path: String
@onready var menu_animation: AnimationTree = %MenuAnimationTree
@onready var focus_forward = %"Main Menu"

View File

@ -207,10 +207,8 @@ enum rooms {
MENU,
DRAVEN,
YOUTH,
TRANSITION_VOL,
VOLUNTARY,
TRANSITION_UNI,
UNIVERSITY,
TRANSITION,
ADULTHOOD,
ENDING
}