updating room structure
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@ -59,14 +59,10 @@ func _init(save: SaveGame, id: int) -> void:
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room.text = "Intro Sequence"
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State.rooms.YOUTH:
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room.text = "Inside youth room."
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State.rooms.TRANSITION_VOL:
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room.text = "Transitioning to voluntary year."
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State.rooms.VOLUNTARY:
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room.text = "Exploring social service year."
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State.rooms.TRANSITION_UNI:
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room.text = "Transitioning to university."
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State.rooms.UNIVERSITY:
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room.text = "Exploring dorm room."
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State.rooms.TRANSITION:
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room.text = "Transitioning to Adulthood."
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State.rooms.ADULTHOOD:
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room.text = "Exploring Adulthood."
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State.rooms.ENDING:
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room.text = "Ending"
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@ -1,8 +1,9 @@
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extends Node3D
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@export_file(".tscn") var youth_room_path: String
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@export_file(".tscn") var voluntary_room: String
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@export_file(".tscn") var study_room: String
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@export_file(".tscn") var transition_room_path: String
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@export_file(".tscn") var adulthood_room_path: String
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@export_file(".tscn") var ending_path: String
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@onready var menu_animation: AnimationTree = %MenuAnimationTree
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@onready var focus_forward = %"Main Menu"
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@ -207,10 +207,8 @@ enum rooms {
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MENU,
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DRAVEN,
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YOUTH,
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TRANSITION_VOL,
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VOLUNTARY,
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TRANSITION_UNI,
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UNIVERSITY,
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TRANSITION,
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ADULTHOOD,
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ENDING
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}
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