diff --git a/src/logic-scenes/main menu/save_game_display.gd b/src/logic-scenes/main menu/save_game_display.gd index 20e596e..538e9ef 100644 --- a/src/logic-scenes/main menu/save_game_display.gd +++ b/src/logic-scenes/main menu/save_game_display.gd @@ -59,14 +59,10 @@ func _init(save: SaveGame, id: int) -> void: room.text = "Intro Sequence" State.rooms.YOUTH: room.text = "Inside youth room." - State.rooms.TRANSITION_VOL: - room.text = "Transitioning to voluntary year." - State.rooms.VOLUNTARY: - room.text = "Exploring social service year." - State.rooms.TRANSITION_UNI: - room.text = "Transitioning to university." - State.rooms.UNIVERSITY: - room.text = "Exploring dorm room." + State.rooms.TRANSITION: + room.text = "Transitioning to Adulthood." + State.rooms.ADULTHOOD: + room.text = "Exploring Adulthood." State.rooms.ENDING: room.text = "Ending" diff --git a/src/main.gd b/src/main.gd index 095b1a0..618757e 100644 --- a/src/main.gd +++ b/src/main.gd @@ -1,8 +1,9 @@ extends Node3D @export_file(".tscn") var youth_room_path: String -@export_file(".tscn") var voluntary_room: String -@export_file(".tscn") var study_room: String +@export_file(".tscn") var transition_room_path: String +@export_file(".tscn") var adulthood_room_path: String +@export_file(".tscn") var ending_path: String @onready var menu_animation: AnimationTree = %MenuAnimationTree @onready var focus_forward = %"Main Menu" diff --git a/src/singletons/global_state.gd b/src/singletons/global_state.gd index 6ef3668..ce07a8f 100644 --- a/src/singletons/global_state.gd +++ b/src/singletons/global_state.gd @@ -207,10 +207,8 @@ enum rooms { MENU, DRAVEN, YOUTH, - TRANSITION_VOL, - VOLUNTARY, - TRANSITION_UNI, - UNIVERSITY, + TRANSITION, + ADULTHOOD, ENDING }