resolve gamma issues due to new post processing
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@ -3,5 +3,5 @@ uniform sampler2D tex : repeat_enable;
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uniform float magic_scale_factor = 1500;
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uniform float magic_scale_factor = 1500;
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void fragment() {
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void fragment() {
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COLOR = texture(tex, FRAGCOORD.xy/magic_scale_factor);
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COLOR = pow(texture(tex, FRAGCOORD.xy/magic_scale_factor), vec4(2.2));
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}
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}
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