diff --git a/src/logic-scenes/board/physics-board.gdshader b/src/logic-scenes/board/physics-board.gdshader index a141297..7df79dd 100644 --- a/src/logic-scenes/board/physics-board.gdshader +++ b/src/logic-scenes/board/physics-board.gdshader @@ -3,5 +3,5 @@ uniform sampler2D tex : repeat_enable; uniform float magic_scale_factor = 1500; void fragment() { - COLOR = texture(tex, FRAGCOORD.xy/magic_scale_factor); + COLOR = pow(texture(tex, FRAGCOORD.xy/magic_scale_factor), vec4(2.2)); }