misc
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parent
7bc780ebc2
commit
33b31bb5cd
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@ -71,7 +71,7 @@ gradient = SubResource("Gradient_f606e")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_5xkf6"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_5xkf6"]
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shader = SubResource("Shader_f606e")
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shader = SubResource("Shader_f606e")
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shader_parameter/fire_progression = 0.415404
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shader_parameter/fire_progression = 0.7902
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shader_parameter/flame_noise = ExtResource("1_uu85p")
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shader_parameter/flame_noise = ExtResource("1_uu85p")
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shader_parameter/flame_gradoent = SubResource("GradientTexture1D_5xkf6")
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shader_parameter/flame_gradoent = SubResource("GradientTexture1D_5xkf6")
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@ -147,19 +147,19 @@ vec4 smooth_voronoi(vec3 loc, float scale, int steps, float scatter){
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}
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}
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void fragment() {
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void fragment() {
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COLOR *= texture(ash_gradoent, vec2(smooth_voronoi(vec3(UV, .0), 4.0, 2, .2).w + COLOR.r*3.0 - pow(fire_progression, 2.2)*3.0 +.5));
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COLOR *= texture(ash_gradoent, vec2(smooth_voronoi(vec3(UV, .0), 5.0, 2, .2).w + COLOR.r*3.0 - pow(fire_progression, 2.2)*3.0 +.5));
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}"
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}"
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[sub_resource type="Gradient" id="Gradient_5ktf7"]
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[sub_resource type="Gradient" id="Gradient_5ktf7"]
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offsets = PackedFloat32Array(0.243626, 0.29745, 0.844193)
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offsets = PackedFloat32Array(0.243626, 0.361179, 0.914005)
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colors = PackedColorArray(0.01, 0.0061, 0.004, 1, 0.44, 0.264, 0.11, 0.784314, 1, 1, 1, 0)
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colors = PackedColorArray(0.01, 0.0061, 0.004, 1, 0.72, 0.38592, 0.0936, 0.878431, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_6iarf"]
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_6iarf"]
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gradient = SubResource("Gradient_5ktf7")
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gradient = SubResource("Gradient_5ktf7")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_wi77g"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_wi77g"]
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shader = SubResource("Shader_uu85p")
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shader = SubResource("Shader_uu85p")
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shader_parameter/fire_progression = 0.415404
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shader_parameter/fire_progression = 0.7902
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shader_parameter/flame_noise = ExtResource("1_uu85p")
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shader_parameter/flame_noise = ExtResource("1_uu85p")
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shader_parameter/ash_gradoent = SubResource("GradientTexture2D_6iarf")
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shader_parameter/ash_gradoent = SubResource("GradientTexture2D_6iarf")
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@ -242,7 +242,6 @@ offset_bottom = 1093.0
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color = Color(0.170168, 0.163934, 0.303063, 1)
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color = Color(0.170168, 0.163934, 0.303063, 1)
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[node name="Sprite2D2" type="Sprite2D" parent="."]
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[node name="Sprite2D2" type="Sprite2D" parent="."]
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visible = false
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material = SubResource("ShaderMaterial_5xkf6")
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material = SubResource("ShaderMaterial_5xkf6")
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position = Vector2(840, 622)
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position = Vector2(840, 622)
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scale = Vector2(1.54492, 1.69531)
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scale = Vector2(1.54492, 1.69531)
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