diff --git a/src/dev-util/candle-prototype.tscn b/src/dev-util/candle-prototype.tscn index 28398b4..8da4c19 100644 --- a/src/dev-util/candle-prototype.tscn +++ b/src/dev-util/candle-prototype.tscn @@ -71,7 +71,7 @@ gradient = SubResource("Gradient_f606e") [sub_resource type="ShaderMaterial" id="ShaderMaterial_5xkf6"] shader = SubResource("Shader_f606e") -shader_parameter/fire_progression = 0.415404 +shader_parameter/fire_progression = 0.7902 shader_parameter/flame_noise = ExtResource("1_uu85p") shader_parameter/flame_gradoent = SubResource("GradientTexture1D_5xkf6") @@ -147,19 +147,19 @@ vec4 smooth_voronoi(vec3 loc, float scale, int steps, float scatter){ } void fragment() { - COLOR *= texture(ash_gradoent, vec2(smooth_voronoi(vec3(UV, .0), 4.0, 2, .2).w + COLOR.r*3.0 - pow(fire_progression, 2.2)*3.0 +.5)); + COLOR *= texture(ash_gradoent, vec2(smooth_voronoi(vec3(UV, .0), 5.0, 2, .2).w + COLOR.r*3.0 - pow(fire_progression, 2.2)*3.0 +.5)); }" [sub_resource type="Gradient" id="Gradient_5ktf7"] -offsets = PackedFloat32Array(0.243626, 0.29745, 0.844193) -colors = PackedColorArray(0.01, 0.0061, 0.004, 1, 0.44, 0.264, 0.11, 0.784314, 1, 1, 1, 0) +offsets = PackedFloat32Array(0.243626, 0.361179, 0.914005) +colors = PackedColorArray(0.01, 0.0061, 0.004, 1, 0.72, 0.38592, 0.0936, 0.878431, 1, 1, 1, 0) [sub_resource type="GradientTexture2D" id="GradientTexture2D_6iarf"] gradient = SubResource("Gradient_5ktf7") [sub_resource type="ShaderMaterial" id="ShaderMaterial_wi77g"] shader = SubResource("Shader_uu85p") -shader_parameter/fire_progression = 0.415404 +shader_parameter/fire_progression = 0.7902 shader_parameter/flame_noise = ExtResource("1_uu85p") shader_parameter/ash_gradoent = SubResource("GradientTexture2D_6iarf") @@ -242,7 +242,6 @@ offset_bottom = 1093.0 color = Color(0.170168, 0.163934, 0.303063, 1) [node name="Sprite2D2" type="Sprite2D" parent="."] -visible = false material = SubResource("ShaderMaterial_5xkf6") position = Vector2(840, 622) scale = Vector2(1.54492, 1.69531)