polishing void card particles
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939e4cc886
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29c3080281
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@ -95,21 +95,22 @@ emission_shape = 6
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emission_ring_axis = Vector3(0, 0, 1)
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emission_ring_height = 0.0
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emission_ring_radius = 180.0
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emission_ring_inner_radius = 170.0
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emission_ring_inner_radius = 185.0
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particle_flag_disable_z = true
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spread = 180.0
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gravity = Vector3(0, 0, 0)
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initial_velocity_min = -10.0
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initial_velocity_max = 10.0
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angular_velocity_max = 50.0
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angular_velocity_min = -150.0
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angular_velocity_max = -150.0
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orbit_velocity_min = 0.0
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orbit_velocity_max = 0.0
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radial_accel_min = -20.0
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radial_accel_max = -5.0
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tangential_accel_min = 20.0
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tangential_accel_max = 30.0
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scale_min = 2.0
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scale_max = 2.0
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scale_min = 1.5
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scale_max = 3.0
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scale_curve = SubResource("CurveTexture_cg0w1")
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color_ramp = SubResource("GradientTexture1D_xxq8p")
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turbulence_noise_strength = 0.1
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@ -145,16 +146,15 @@ clip_children = 2
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position = Vector2(150, 110)
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scale = Vector2(0.6, 0.6)
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sprite_frames = SubResource("SpriteFrames_ckivt")
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frame = 2
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script = SubResource("GDScript_8bs16")
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[node name="GPUParticles2D" type="GPUParticles2D" parent="BackgroundSprite"]
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amount = 500
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process_material = SubResource("ParticleProcessMaterial_by44l")
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texture = ExtResource("3_8wu8j")
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lifetime = 2.0
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lifetime = 2.5
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speed_scale = 1.3
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explosiveness = 0.3
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explosiveness = 0.2
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randomness = 0.14
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script = SubResource("GDScript_vjwk7")
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