diff --git a/src/logic-scenes/board/void_card.tscn b/src/logic-scenes/board/void_card.tscn index 7a6e0b5..3e59a36 100644 --- a/src/logic-scenes/board/void_card.tscn +++ b/src/logic-scenes/board/void_card.tscn @@ -95,21 +95,22 @@ emission_shape = 6 emission_ring_axis = Vector3(0, 0, 1) emission_ring_height = 0.0 emission_ring_radius = 180.0 -emission_ring_inner_radius = 170.0 +emission_ring_inner_radius = 185.0 particle_flag_disable_z = true spread = 180.0 gravity = Vector3(0, 0, 0) initial_velocity_min = -10.0 initial_velocity_max = 10.0 -angular_velocity_max = 50.0 +angular_velocity_min = -150.0 +angular_velocity_max = -150.0 orbit_velocity_min = 0.0 orbit_velocity_max = 0.0 radial_accel_min = -20.0 radial_accel_max = -5.0 tangential_accel_min = 20.0 tangential_accel_max = 30.0 -scale_min = 2.0 -scale_max = 2.0 +scale_min = 1.5 +scale_max = 3.0 scale_curve = SubResource("CurveTexture_cg0w1") color_ramp = SubResource("GradientTexture1D_xxq8p") turbulence_noise_strength = 0.1 @@ -145,16 +146,15 @@ clip_children = 2 position = Vector2(150, 110) scale = Vector2(0.6, 0.6) sprite_frames = SubResource("SpriteFrames_ckivt") -frame = 2 script = SubResource("GDScript_8bs16") [node name="GPUParticles2D" type="GPUParticles2D" parent="BackgroundSprite"] amount = 500 process_material = SubResource("ParticleProcessMaterial_by44l") texture = ExtResource("3_8wu8j") -lifetime = 2.0 +lifetime = 2.5 speed_scale = 1.3 -explosiveness = 0.3 +explosiveness = 0.2 randomness = 0.14 script = SubResource("GDScript_vjwk7")