adding card game graphics
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@ -23,12 +23,19 @@
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## Wikimedia Commons
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## Wikimedia Commons
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- [Gebäude in Darmstadt](https://commons.wikimedia.org/wiki/File:Geb%C3%A4ude_in_Darmstadt.jpg) by [Neq00](https://commons.wikimedia.org/wiki/User:Neq00) CC-BY-SA 4.0
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- [Gebäude in Darmstadt](https://commons.wikimedia.org/wiki/File:Geb%C3%A4ude_in_Darmstadt.jpg) by [Neq00](https://commons.wikimedia.org/wiki/User:Neq00) CC-BY-SA 4.0
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## Comic Illustrations
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## Illustrations
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- by [Fernand0FC](https://www.deviantart.com/fernand0fc), CC-BY-3.0
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- by [Fernand0FC](https://www.deviantart.com/fernand0fc), CC-BY-3.0
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+ [Corporate level bodyguard](https://www.deviantart.com/fernand0fc/art/Corporate-level-bodyguard-803579124)
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+ [Corporate level bodyguard](https://www.deviantart.com/fernand0fc/art/Corporate-level-bodyguard-803579124)
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+ [Into the glowing sea](https://www.deviantart.com/fernand0fc/art/Into-the-glowing-sea-834238466)
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+ [Into the glowing sea](https://www.deviantart.com/fernand0fc/art/Into-the-glowing-sea-834238466)
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+ [Anti-Hero](https://www.deviantart.com/fernand0fc/art/Anti-Hero-555054767)
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+ [Anti-Hero](https://www.deviantart.com/fernand0fc/art/Anti-Hero-555054767)
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+ [Unknown Horizons](https://unknown-horizons.org/) Artwork, provided by a [GPL-2.0 license](https://github.com/unknown-horizons/unknown-horizons.github.io/blob/source/LICENSE)
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+ [Strange Adventures in Infinite Space](https://rich.itch.io/strangeadventures) by [Digital Eel](https://rich.itch.io), CC-BY-NC 4.0
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+ [Star Ruler 2](https://github.com/BlindMindStudios/StarRuler2-Source), CC-BY-NC 2.0
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+ [MegaGlest](https://megaglest.org/), GPL
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+ [Splash Screen Neo](https://inkscape.org/de/~MuhamadAliAkbar/%E2%98%85splash-screen-neon) by [Muhamad Ali Akbar](https://inkscape.org/de/~MuhamadAliAkbar/), CC-BY-SA
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+ [Oh My Git](https://ohmygit.org/) by [bleeptrack](https://bleeptrack.de/) and [blinry](https://morr.cc/), Blue Oak Model License
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+ [Ghostwriter]() by kde****
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## Music
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## Music
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- [Foundations I by Azure Studios](https://azurestudios.bandcamp.com/album/foundations-i-24bit), CC-BY 3.0
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- [Foundations I by Azure Studios](https://azurestudios.bandcamp.com/album/foundations-i-24bit), CC-BY 3.0
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@ -41,6 +48,6 @@
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## Fonts all using OFL
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## Fonts all using OFL
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- Nanum Script by [Sandoll](https://fonts.google.com/?query=Sandoll)
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- Nanum Fonts by [Sandoll](https://fonts.google.com/?query=Sandoll)
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- Atkinson Hyperlegible by Braille Institute, Applied Design Works, Elliott Scott, Megan Eiswerth, Linus Boman, Theodore Petrosky
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- Atkinson Hyperlegible by Braille Institute, Applied Design Works, Elliott Scott, Megan Eiswerth, Linus Boman, Theodore Petrosky
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-
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-
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[ext_resource type="Script" path="res://logic-scenes/board/card-board.gd" id="3_8v4c4"]
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[ext_resource type="Script" path="res://logic-scenes/board/card-board.gd" id="3_8v4c4"]
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[ext_resource type="PackedScene" uid="uid://dy5rd437h5hsw" path="res://logic-scenes/board/card.tscn" id="3_mg053"]
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[ext_resource type="PackedScene" uid="uid://dy5rd437h5hsw" path="res://logic-scenes/board/card.tscn" id="3_mg053"]
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[ext_resource type="PackedScene" uid="uid://bvowj4l8dtceu" path="res://dev-util/board of devs.tscn" id="4_sskx2"]
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[ext_resource type="PackedScene" uid="uid://bvowj4l8dtceu" path="res://dev-util/board of devs.tscn" id="4_sskx2"]
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[ext_resource type="PackedScene" uid="uid://chwf61qpn2sqw" path="res://logic-scenes/board/empty_postIt_panel.tscn" id="5_dr0qs"]
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[ext_resource type="PackedScene" path="res://logic-scenes/board/empty_postIt_panel.tscn" id="5_dr0qs"]
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[ext_resource type="Script" path="res://logic-scenes/board/card collider.gd" id="6_wpxls"]
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[ext_resource type="Script" path="res://logic-scenes/board/card collider.gd" id="6_wpxls"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ttqei"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ttqei"]
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@ -111,7 +111,7 @@ shader = SubResource("Shader_p2314")
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shader_parameter/albedo = Color(1, 1, 1, 1)
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shader_parameter/albedo = Color(1, 1, 1, 1)
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shader_parameter/point_size = 1.0
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shader_parameter/point_size = 1.0
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shader_parameter/roughness = 1.0
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shader_parameter/roughness = 1.0
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shader_parameter/metallic_texture_channel = Plane(1, 0, 0, 0)
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shader_parameter/metallic_texture_channel = null
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shader_parameter/specular = 0.5
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shader_parameter/specular = 0.5
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shader_parameter/metallic = 0.0
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shader_parameter/metallic = 0.0
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shader_parameter/particles_anim_h_frames = 1
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shader_parameter/particles_anim_h_frames = 1
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