creating outside environemnt

This commit is contained in:
betalars 2023-08-06 00:03:26 +02:00
parent 8d22485bdf
commit 246e7f9fab
20 changed files with 448 additions and 51 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 MiB

BIN
design/cheeky-city.blend Normal file

Binary file not shown.

View File

@ -20,6 +20,9 @@
- [Wood Substance 009](https://ambientcg.com/view?id=WoodSubstance009)
- [Wicker 010 B](https://ambientcg.com/view?id=Wicker010B)
## Wikimedia Commons
- [Gebäude in Darmstadt](https://commons.wikimedia.org/wiki/File:Geb%C3%A4ude_in_Darmstadt.jpg) by [Neq00](https://commons.wikimedia.org/wiki/User:Neq00) CC-BY-SA 4.0
## Comic Illustrations
- by [Fernand0FC](https://www.deviantart.com/fernand0fc), CC-BY-3.0

BIN
design/lit-windows.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 696 KiB

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,39 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://c2uf5vwe2rdbd"
path="res://.godot/imported/cheeky-city.glb-6f514d675234ff47130013a874a0e50a.scn"
[deps]
source_file="res://base-environments/youth_room/import/cheeky-city.glb"
dest_files=["res://.godot/imported/cheeky-city.glb-6f514d675234ff47130013a874a0e50a.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={
"materials": {
"lit-windows": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/youth_room/import/city_lights.material"
}
}
}
gltf/embedded_image_handling=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.4 MiB

View File

@ -0,0 +1,36 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c6e8gv6v8f15c"
path.s3tc="res://.godot/imported/cheeky-city_Gebäude_in_Darmstadt.png-ac0583b9816303da345242e7cb6a0631.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={}
[deps]
source_file="res://base-environments/youth_room/import/cheeky-city_Gebäude_in_Darmstadt.png"
dest_files=["res://.godot/imported/cheeky-city_Gebäude_in_Darmstadt.png-ac0583b9816303da345242e7cb6a0631.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 MiB

View File

@ -0,0 +1,36 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ds3cmnoe3qoy3"
path.s3tc="res://.godot/imported/cheeky-city_ground_14.png-3cbb5168a3de6a7e71997ae91db469ad.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={}
[deps]
source_file="res://base-environments/youth_room/import/cheeky-city_ground_14.png"
dest_files=["res://.godot/imported/cheeky-city_ground_14.png-3cbb5168a3de6a7e71997ae91db469ad.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

Binary file not shown.

After

Width:  |  Height:  |  Size: 524 KiB

View File

@ -0,0 +1,36 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://da735wtyxlbdq"
path.s3tc="res://.godot/imported/cheeky-city_lit-windows.png-09a8524108d724a2e1bbbbc05575251e.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={}
[deps]
source_file="res://base-environments/youth_room/import/cheeky-city_lit-windows.png"
dest_files=["res://.godot/imported/cheeky-city_lit-windows.png-09a8524108d724a2e1bbbbc05575251e.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View File

@ -0,0 +1,103 @@
[gd_scene load_steps=6 format=3 uid="uid://bwc2wp7tckm7t"]
[ext_resource type="PackedScene" uid="uid://c2uf5vwe2rdbd" path="res://base-environments/youth_room/import/cheeky-city.glb" id="1_yckvd"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_6f36u"]
sky_top_color = Color(0.101961, 0.0666667, 0.054902, 1)
sky_horizon_color = Color(0.0627451, 0.054902, 0.0823529, 1)
sky_curve = 0.139955
sky_energy_multiplier = 3.0
ground_bottom_color = Color(0.0392157, 0.0470588, 0.0705882, 1)
ground_horizon_color = Color(0.0470588, 0.0470588, 0.0509804, 1)
[sub_resource type="Sky" id="Sky_t6lsh"]
sky_material = SubResource("ProceduralSkyMaterial_6f36u")
[sub_resource type="Environment" id="Environment_fld35"]
background_mode = 2
sky = SubResource("Sky_t6lsh")
tonemap_mode = 2
tonemap_exposure = 0.2
tonemap_white = 0.7
glow_enabled = true
glow_intensity = 1.37
glow_strength = 0.7
glow_bloom = 0.5
glow_blend_mode = 1
glow_hdr_threshold = 0.0
fog_light_color = Color(0.258824, 0.184314, 0.101961, 1)
fog_density = 0.03
fog_aerial_perspective = 0.94
fog_sky_affect = 0.056
fog_height_density = 0.1
volumetric_fog_enabled = true
volumetric_fog_density = 0.02
volumetric_fog_temporal_reprojection_amount = 0.5
adjustment_enabled = true
adjustment_contrast = 0.95
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_ulrlw"]
dof_blur_far_enabled = true
dof_blur_far_distance = 0.01
dof_blur_far_transition = 20.0
[node name="outside" type="Node3D"]
[node name="cheeky-city" parent="." instance=ExtResource("1_yckvd")]
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 0, 0, 0)
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 11.4465, -0.256757, -19.7974)
light_color = Color(0.8, 0.603922, 0.392157, 1)
light_energy = 0.2
light_size = 0.279
omni_range = 16.0
omni_attenuation = 0.112656
[node name="OmniLight3D2" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40.5472, -0.232839, -32.886)
light_color = Color(0.67451, 0.619608, 0.517647, 1)
light_energy = 0.2
light_size = 0.279
omni_range = 25.0
omni_attenuation = 0.189465
[node name="OmniLight3D6" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.53009, -6.20358, -9.67346)
light_color = Color(0.631373, 0.635294, 0.521569, 1)
light_energy = 0.5
light_size = 0.279
omni_range = 13.1447
omni_attenuation = 0.189465
[node name="OmniLight3D3" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.3761, -0.151392, -38.9854)
light_color = Color(0.847059, 0.545098, 0.305882, 1)
light_energy = 0.2
light_size = 0.1
omni_range = 32.0
omni_attenuation = 0.307786
[node name="OmniLight3D4" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.9875, -0.706419, -1.3831)
light_color = Color(0.8, 0.603922, 0.392157, 1)
light_size = 0.1
omni_range = 18.0
omni_attenuation = 0.307786
[node name="OmniLight3D5" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.81714, -0.70642, -15.9211)
light_color = Color(0.8, 0.603922, 0.392157, 1)
light_size = 0.1
omni_range = 17.0
omni_attenuation = 0.307786
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_fld35")
camera_attributes = SubResource("CameraAttributesPractical_ulrlw")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.65453, -0.526846, 0.54224, 0, 0.717215, 0.696852, -0.756036, -0.456111, 0.469438, 0, 0, 0)
light_color = Color(0.92549, 0.94902, 0.980392, 1)
light_energy = 0.0
light_angular_distance = 20.0

View File

@ -0,0 +1,130 @@
shader_type spatial;
#define S(a, b, t) smoothstep(a, b, t)
#define USE_POST_PROCESSING
uniform sampler2D viewport_tex : repeat_disable, filter_nearest;
uniform sampler2D noise;
uniform vec2 destretch;
vec3 N13(float p) {
// from DAVE HOSKINS
vec3 p3 = fract(vec3(p, p, p) * vec3(.1031, .11369, .13787));
p3 += dot(p3, p3.yzx + 19.19);
return fract(vec3((p3.x + p3.y)*p3.z, (p3.x + p3.z)*p3.y, (p3.y + p3.z)*p3.x));
}
vec4 N14(float t) {
return fract(sin(t*vec4(123., 1024., 1456., 264.))*vec4(6547., 345., 8799., 1564.));
}
float N(float t) {
return fract(sin(t*12345.564)*7658.76);
}
float Saw(float b, float t) {
return S(0., b, t)*S(1., b, t);
}
vec2 DropLayer2(vec2 uv, float t) {
vec2 UV = uv;
uv.y += t*0.75;
vec2 a = vec2(6., 1.);
vec2 grid = a*2.;
vec2 id = floor(uv*grid);
float colShift = N(id.x);
uv.y += colShift;
id = floor(uv*grid);
vec3 n = N13(id.x*35.2 + id.y*2376.1);
vec2 st = fract(uv*grid) - vec2(.5, 0);
float x = n.x - .5;
float y = UV.y*20.;
float wiggle = sin(y + sin(y));
x += wiggle*(.5 - abs(x))*(n.z - .5);
x *= .7;
float ti = fract(t + n.z);
y = (Saw(.85, ti) - .5)*.9 + .5;
vec2 p = vec2(x, y);
float d = length((st - p)*a.yx);
float mainDrop = S(.4, .0, d);
float r = sqrt(S(1., y, st.y));
float cd = abs(st.x - x);
float trail = S(.23*r, .15*r*r, cd);
float trailFront = S(-.02, .02, st.y - y);
trail *= trailFront*r*r;
y = UV.y;
float trail2 = S(.2*r, .0, cd);
float droplets = max(0., (sin(y*(1. - y)*120.) - st.y))*trail2*trailFront*n.z;
y = fract(y*10.) + (st.y - .5);
float dd = length(st - vec2(x, y));
droplets = S(.3, 0., dd);
float m = mainDrop + droplets*r*trailFront;
//m += st.x>a.y*.45 || st.y>a.x*.165 ? 1.2 : 0.;
return vec2(m, trail);
}
float StaticDrops(vec2 uv, float t) {
uv *= 40.;
vec2 id = floor(uv);
uv = fract(uv) - .5;
vec3 n = N13(id.x*107.45 + id.y*3543.654);
vec2 p = (n.xy - .5)*.7;
float d = length(uv - p);
float fade = Saw(.025, fract(t + n.z));
float c = S(.3, 0., d)*fract(n.z*10.)*fade;
return c;
}
vec2 Drops(vec2 uv, float t, float l0, float l1, float l2) {
float s = StaticDrops(uv, t)*l0;
vec2 m1 = DropLayer2(uv, t)*l1;
vec2 m2 = DropLayer2(uv*1.85, t)*l2;
float c = s + m1.x + m2.x;
c = S(.3, 1., c);
return vec2(c, max(m1.y*l0, m2.y*l1));
}
void vertex() {
UV *= destretch;
}
void fragment() {
vec2 uv = UV + texture(noise, UV * 0.1 - TIME * vec2(0, 0.01)).zx * 0.2;
float rainAmount = sin(TIME*.05)*10.0+0.7;
rainAmount = 1.5;
float staticDrops = S(-.5, 1., rainAmount)*2.;
float layer1 = S(.25, .5, rainAmount);
float layer2 = S(.0, .5, rainAmount);
vec2 c = Drops(-uv, TIME*.3, staticDrops, layer1, layer2);
vec2 e = vec2(.001, 0.);
float cx = Drops(-uv+e, TIME*.3, staticDrops, layer1, layer2).x;
float cy = Drops(-uv+e.yx, TIME*.3, staticDrops, layer1, layer2).x;
vec2 n = vec2(cx-c.x, cy-c.x); // expensive normals
n *= 0.3;
vec2 flowing_water = texture(noise, UV * vec2(1, 0.3) - TIME * vec2(0.01, 0.2)).xy;
flowing_water = texture(noise, UV + flowing_water - TIME * vec2(-0.02, 0.2)).yz;
flowing_water = flowing_water * vec2(0.03, 0.02);
vec3 col = texture(viewport_tex, flowing_water + SCREEN_UV + n).rgb;
ROUGHNESS = 0.1;
SPECULAR = 1.0;
ALBEDO = vec3(0.02);
EMISSION = pow(col, vec3(3));
}

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=113 format=3 uid="uid://b3b0gyvklqn50"]
[gd_scene load_steps=116 format=3 uid="uid://b3b0gyvklqn50"]
[ext_resource type="Script" path="res://base-environments/youth_room/room_handle.gd" id="1_aitp0"]
[ext_resource type="PackedScene" uid="uid://c0i4ydmxtxfho" path="res://base-environments/youth_room/import/youth_room.glb" id="1_jf3oi"]
@ -32,6 +32,9 @@
[ext_resource type="AudioStream" uid="uid://bghjiqkyehs1p" path="res://base-environments/youth_room/import/sounds/rain and thunder.mp3" id="22_xrkbj"]
[ext_resource type="PackedScene" uid="uid://bpjympn3ps3wo" path="res://logic-scenes/luna/luna_imported.tscn" id="27_pb1jl"]
[ext_resource type="Material" uid="uid://ct7uc5i5yp5qf" path="res://base-environments/youth_room/import/materials/wall.tres" id="28_oiweb"]
[ext_resource type="PackedScene" uid="uid://bwc2wp7tckm7t" path="res://base-environments/youth_room/outside.tscn" id="32_2vgep"]
[ext_resource type="Shader" path="res://base-environments/youth_room/rainy-window.gdshader" id="32_y0f8t"]
[ext_resource type="Texture2D" uid="uid://ds1n0xhxqlp4b" path="res://base-environments/youth_room/shaders/universe_noise.png" id="33_ju0ni"]
[sub_resource type="BoxShape3D" id="BoxShape3D_j3mqx"]
size = Vector3(0.711297, 2.53136, 1.74815)
@ -1956,18 +1959,18 @@ func _process(delta):
light_energy = base_energy * (1 + noise.get_noise_1d(light_spot) * flicker_strength)
"
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_kcdrx"]
sky_top_color = Color(0.00392157, 0.0156863, 0.329412, 1)
sky_horizon_color = Color(0.619608, 0.168627, 0.396078, 1)
sky_curve = 0.197926
[sub_resource type="ViewportTexture" id="ViewportTexture_hwb6d"]
viewport_path = NodePath("MeshInstance3D/SubViewport")
[sub_resource type="Sky" id="Sky_lumfb"]
sky_material = SubResource("ProceduralSkyMaterial_kcdrx")
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_et8yw"]
[sub_resource type="Sky" id="Sky_188qv"]
sky_material = SubResource("ProceduralSkyMaterial_et8yw")
[sub_resource type="Environment" id="Environment_pllnm"]
background_mode = 2
background_energy_multiplier = 0.2
sky = SubResource("Sky_lumfb")
sky = SubResource("Sky_188qv")
sky_rotation = Vector3(0, 0.352557, 0)
ambient_light_source = 3
ambient_light_color = Color(1, 1, 1, 1)
@ -2036,29 +2039,34 @@ func _on_picker_cards_picked(_cards):
focus_env()
"
[sub_resource type="QuadMesh" id="QuadMesh_n875y"]
[sub_resource type="ViewportTexture" id="ViewportTexture_dwpvi"]
viewport_path = NodePath("WorldEnvironment/window/SubViewport")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5u6i4"]
albedo_color = Color(0.270588, 0.270588, 0.270588, 1)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dsyg4"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("32_y0f8t")
shader_parameter/destretch = Vector2(3.044, 1.728)
shader_parameter/viewport_tex = SubResource("ViewportTexture_dwpvi")
shader_parameter/noise = ExtResource("33_ju0ni")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qifbj"]
emission_enabled = true
emission = Color(0.305882, 0.305882, 0.305882, 1)
billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="QuadMesh" id="QuadMesh_bmra5"]
size = Vector2(1.522, 0.864)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_g3ayx"]
emission_shape = 3
emission_box_extents = Vector3(2, 0.1, 0.1)
direction = Vector3(1, -1, 0)
gravity = Vector3(0, -1, 0)
initial_velocity_min = 1.0
initial_velocity_max = 1.0
[sub_resource type="GDScript" id="GDScript_rfgs6"]
script/source = "extends Camera3D
[sub_resource type="QuadMesh" id="QuadMesh_rb6dt"]
size = Vector2(0.01, 0.01)
@export var camera_path: NodePath
var camera: Camera3D
func _ready():
camera = get_tree().root.get_viewport().get_camera_3d()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
self.global_transform = camera.global_transform
"
[node name="youth room" type="Node3D"]
script = ExtResource("1_aitp0")
@ -3059,11 +3067,14 @@ script = SubResource("GDScript_5ot1o")
[node name="lighting aids" type="Node3D" parent="visuals"]
[node name="radiator_probe" type="ReflectionProbe" parent="visuals/lighting aids"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.3601, 0.498433, 2.59152)
max_distance = 5.0
size = Vector3(0.967903, 0.802809, 0.260947)
origin_offset = Vector3(0, 0.0473633, 0.0112305)
[node name="window_probe" type="ReflectionProbe" parent="visuals/lighting aids"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.01338, 0.972332, 2.73763)
max_distance = 7.0
size = Vector3(1.55939, 2.08125, 0.431185)
origin_offset = Vector3(0, 0.46875, 0.117676)
enable_shadows = true
cull_mask = 1
mesh_lod_threshold = 0.0
[node name="door_probe" type="ReflectionProbe" parent="visuals/lighting aids"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.587879, 1.71708, -0.403385)
@ -3121,11 +3132,32 @@ script = SubResource("GDScript_yn0pl")
[node name="youth_room" parent="visuals" instance=ExtResource("1_jf3oi")]
[node name="MeshInstance3D" type="Sprite3D" parent="."]
transform = Transform3D(-0.080852, 0, -1.22083e-08, 0, 0.080852, 0, 1.22083e-08, 0, -0.080852, 1.03861, 1.5471, 2.86542)
texture = SubResource("ViewportTexture_hwb6d")
[node name="WorldEnvironment" type="WorldEnvironment" parent="." groups=["animation_player"]]
environment = SubResource("Environment_pllnm")
camera_attributes = SubResource("CameraAttributesPractical_26mp0")
script = SubResource("GDScript_wb8kg")
[node name="window" type="MeshInstance3D" parent="WorldEnvironment"]
transform = Transform3D(-1, 0, 1.50996e-07, 0, 1, 0, -1.50996e-07, 0, -1, 1.0196, 1.54536, 2.86288)
material_override = SubResource("ShaderMaterial_dsyg4")
mesh = SubResource("QuadMesh_bmra5")
[node name="SubViewport" type="SubViewport" parent="WorldEnvironment/window"]
own_world_3d = true
handle_input_locally = false
size = Vector2i(1920, 1080)
[node name="Camera3D" type="Camera3D" parent="WorldEnvironment/window/SubViewport"]
transform = Transform3D(-1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 0.906618, 1.33684, 2.65628)
script = SubResource("GDScript_rfgs6")
[node name="outside" parent="WorldEnvironment/window/SubViewport" instance=ExtResource("32_2vgep")]
transform = Transform3D(-1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 0.906618, 1.33684, 2.65628)
[node name="SceneUI" type="Control" parent="."]
visible = false
layout_mode = 3
@ -3165,24 +3197,6 @@ light_specular = 0.0
omni_range = 0.457129
omni_attenuation = 0.659754
[node name="rain" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.989667, 0, 3.68698)
[node name="MeshInstance3D" type="MeshInstance3D" parent="rain"]
transform = Transform3D(-4.62578, 0, -4.04398e-07, 0, 4.62578, 0, 4.04398e-07, 0, -4.62578, 0.191743, 1.332, 0.26113)
mesh = SubResource("QuadMesh_n875y")
surface_material_override/0 = SubResource("StandardMaterial3D_5u6i4")
[node name="GPUParticles3D" type="GPUParticles3D" parent="rain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.57896, 0)
material_override = SubResource("StandardMaterial3D_qifbj")
amount = 1000
visibility_aabb = AABB(-2.68266, -2.50574, -0.431825, 5.36533, 5.01148, 0.86365)
process_material = SubResource("ParticleProcessMaterial_g3ayx")
draw_pass_1 = SubResource("QuadMesh_rb6dt")
[node name="VoxelGI" type="VoxelGI" parent="."]
[connection signal="ini_room" from="." to="logic/PlayerController" method="_on_ini_room"]
[connection signal="ini_room" from="." to="logic/ScenePlayer" method="_on_ini_room"]
[connection signal="ini_room" from="." to="visuals/lights/light_animation" method="_on_ini_room"]

View File

@ -28,7 +28,7 @@ bus/4/name = &"outside-rain"
bus/4/solo = false
bus/4/mute = false
bus/4/bypass_fx = false
bus/4/volume_db = 6.02
bus/4/volume_db = 1.25825
bus/4/send = &"Master"
bus/4/effect/0/effect = SubResource("AudioEffectLowPassFilter_5p17k")
bus/4/effect/0/enabled = true