fix: loading savegame 3 times after merge

This commit is contained in:
tiger tiger tiger 2026-01-22 01:28:34 +01:00
parent a9af1e5995
commit 071c0de5a7
1 changed files with 0 additions and 4 deletions

View File

@ -45,8 +45,6 @@ func get_ready() -> void:
pull_save_state(State.save_game)
card_board.initialise_from_save(State.save_game)
card_board.closed.connect(save_room)
card_board.board_completed.connect(func():
%DoorInteractable.show()
@ -68,8 +66,6 @@ func pull_save_state(save: SaveGame) -> void:
# Interactions can this way load their correct prompts
get_tree().call_group("interactables", "pull_save_state")
card_board.initialise_from_save(save_game)
# Load board state from save first, before overwriting it
card_board.initialise_from_save(save_game)