merge: linux changes
This commit is contained in:
commit
a9af1e5995
|
|
@ -29,6 +29,8 @@ func get_ready():
|
|||
for i in range(20): await get_tree().process_frame
|
||||
|
||||
func play() -> String:
|
||||
for i in range(20):
|
||||
await get_tree().process_frame
|
||||
await get_ready()
|
||||
await start_room()
|
||||
var next_room : StringName = await proceed
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
|
@ -16,9 +16,6 @@ func _ready():
|
|||
elif item is StickyNote:
|
||||
spawn_sticky_note((item as StickyNote).duplicate())
|
||||
|
||||
func _process(delta: float):
|
||||
pass
|
||||
|
||||
func spawn_card(card: Card):
|
||||
$cards.add_child(card)
|
||||
|
||||
|
|
|
|||
|
|
@ -79,6 +79,7 @@ func _ready() -> void:
|
|||
return
|
||||
|
||||
print("Board Ready!", self, "room", State.room)
|
||||
State.room.card_board = self
|
||||
|
||||
|
||||
## frame rate independent FIR smoothing filter used for small or dynamic card adjustments
|
||||
|
|
@ -111,6 +112,7 @@ func _process(delta: float):
|
|||
else:
|
||||
# do adjustment with FIR filter
|
||||
note.position = _smooth(note.position, note.home, delta)
|
||||
note.z_index = 0
|
||||
|
||||
|
||||
|
||||
|
|
@ -292,13 +294,11 @@ var complete: bool = false
|
|||
|
||||
func give_lore_feedback():
|
||||
var fitting_card_count: int = 0
|
||||
var total_card_count: int = 0
|
||||
var total_card_count: int = len(cards)
|
||||
|
||||
for child in dropzone.get_children():
|
||||
if child is Card:
|
||||
if child.has_note_attached():
|
||||
fitting_card_count += int(child.card_id == child.get_attached_note().parent_id)
|
||||
total_card_count += 1
|
||||
for child in cards:
|
||||
if child.has_note_attached():
|
||||
fitting_card_count += int(child.card_id == child.get_attached_note().parent_id)
|
||||
|
||||
if float(fitting_card_count) / float(total_card_count) < 0.2:
|
||||
instructions.text = "You can move on, but you may not have understood Lisa."
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
extends Draggable
|
||||
class_name Card
|
||||
|
||||
var card_id
|
||||
var card_id : StringName
|
||||
|
||||
enum burned {
|
||||
NOT,
|
||||
|
|
|
|||
|
|
@ -70,6 +70,7 @@ var tween : Tween = null
|
|||
|
||||
|
||||
func animate_home() -> void:
|
||||
z_index = 50
|
||||
if tween: tween.kill()
|
||||
tween = create_tween().set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_QUART)
|
||||
tween.tween_property(self, "position", home, 0.5)
|
||||
|
|
@ -114,6 +115,7 @@ func start_drag(mouse_offset: Vector2) -> void:
|
|||
_drag_start_position = global_position
|
||||
_mouse_drag_offset = mouse_offset
|
||||
_drag_source = get_parent()
|
||||
z_index = 60
|
||||
is_dragged = true
|
||||
|
||||
## Updates position during drag (call from _process or manual update)
|
||||
|
|
@ -130,6 +132,7 @@ func find_drop_target() -> Node:
|
|||
|
||||
## End drag operation and return the node we want to be accepted by (if any)
|
||||
func end_drag() -> Node:
|
||||
z_index = 0
|
||||
is_dragged = false
|
||||
_drag_source = null
|
||||
return null
|
||||
|
|
|
|||
|
|
@ -177,6 +177,7 @@ layout_mode = 2
|
|||
mouse_filter = 1
|
||||
|
||||
[node name="instructions_panel" type="PanelContainer" parent="."]
|
||||
z_index = 100
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 0
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ extends Draggable
|
|||
class_name StickyNote
|
||||
|
||||
var sticky_id
|
||||
var parent_id
|
||||
var parent_id : StringName
|
||||
|
||||
var sibling: StickyNote
|
||||
var shift_tween: Tween
|
||||
|
|
|
|||
|
|
@ -230,4 +230,3 @@ func pick_cards(id: Scenes.id):
|
|||
|
||||
await cards_picked
|
||||
hide()
|
||||
|
||||
|
|
|
|||
|
|
@ -30,6 +30,11 @@ var tween: Tween = null
|
|||
|
||||
func _ready() -> void:
|
||||
assert(note and frame and canvas_layer, "Interactable must have views and frame attached")
|
||||
|
||||
if interaction:
|
||||
playable = interaction.instantiate() as Control
|
||||
canvas_layer.add_child(playable)
|
||||
|
||||
view.scale = Vector3.ZERO
|
||||
frame.modulate.a = 0.0
|
||||
light.visible = false
|
||||
|
|
@ -39,9 +44,6 @@ func _ready() -> void:
|
|||
|
||||
## To be called by room
|
||||
func pull_save_state() -> void:
|
||||
if interaction:
|
||||
playable = interaction.instantiate() as Control
|
||||
canvas_layer.add_child(playable)
|
||||
_update_caption()
|
||||
# Check if this scene was already completed (for re-entering rooms)
|
||||
if playable is StoryPlayable:
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ class_name Playable
|
|||
|
||||
func _ready() -> void:
|
||||
hide()
|
||||
|
||||
|
||||
## Awaitable that encapsulates the core interaction with this Playable
|
||||
func play() -> void:
|
||||
|
|
|
|||
Loading…
Reference in New Issue