fix: loading savegame 3 times after merge
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@ -44,8 +44,6 @@ func get_ready() -> void:
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await super.get_ready()
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await super.get_ready()
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pull_save_state(State.save_game)
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pull_save_state(State.save_game)
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card_board.initialise_from_save(State.save_game)
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card_board.closed.connect(save_room)
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card_board.closed.connect(save_room)
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card_board.board_completed.connect(func():
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card_board.board_completed.connect(func():
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@ -68,8 +66,6 @@ func pull_save_state(save: SaveGame) -> void:
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# Interactions can this way load their correct prompts
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# Interactions can this way load their correct prompts
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get_tree().call_group("interactables", "pull_save_state")
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get_tree().call_group("interactables", "pull_save_state")
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card_board.initialise_from_save(save_game)
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# Load board state from save first, before overwriting it
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# Load board state from save first, before overwriting it
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card_board.initialise_from_save(save_game)
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card_board.initialise_from_save(save_game)
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