2026-01-16 15:38:26 +00:00
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class_name Draggable
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extends Area2D
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## Base class for draggable UI elements (Cards and StickyNotes)
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## Provides common dragging behavior and boundary protection
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2026-01-16 19:46:16 +00:00
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## Drop result codes for DropTarget pattern
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enum DropResult {
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ACCEPTED, # Drop successful, item is now owned by target
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REJECTED, # Drop refused, item stays with previous owner
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EXCHANGED # Swap occurred, exchanged item needs handling
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}
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## Static helper to check if a node implements DropTarget pattern
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## DropTarget pattern requires: can_accept_drop(draggable) and handle_drop(draggable)
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static func is_drop_target(node: Node) -> bool:
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return node != null and node.has_method("can_accept_drop") and node.has_method("handle_drop")
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2026-01-16 15:38:26 +00:00
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var is_dragged: bool = false:
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set(dragged):
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is_dragged = dragged
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z_index = int(dragged)
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## Margin from screen edges when confining to screen bounds
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@export var screen_margin: float = 50.0
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2026-01-16 19:46:16 +00:00
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## Drag state tracking
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var _drag_start_position: Vector2
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var _mouse_drag_offset: Vector2
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var _drag_source: Node = null # Where the drag started from
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## === DRAG LIFECYCLE METHODS ===
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## Override these in Card and StickyNote for specific behavior
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## Starts a drag operation
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func start_drag(mouse_offset: Vector2) -> void:
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_drag_start_position = global_position
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_mouse_drag_offset = mouse_offset
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_drag_source = get_parent()
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is_dragged = true
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## Updates position during drag (call from _process or manual update)
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func update_drag_position(mouse_pos: Vector2) -> void:
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global_position = mouse_pos - _mouse_drag_offset
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confine_to_screen()
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## Finds the best drop target for this draggable
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## Override in subclasses for specific drop target logic
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## Returns the node that should receive the drop, or null for no valid target
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func find_drop_target() -> Node:
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# Base implementation: return parent (board)
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return get_parent()
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## Called after drop to clean up drag state
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func end_drag() -> void:
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is_dragged = false
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_drag_source = null
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2026-01-16 15:38:26 +00:00
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## Confines this draggable element to stay within screen or container bounds
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## Skip this check if a sticky note is attached to a card
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func confine_to_screen() -> void:
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# Skip if this is a sticky note attached to a card
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if self is StickyNote:
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var sticky := self as StickyNote
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if sticky.attached_to is Card:
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return
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# Try to get bounds from parent container
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var bounds := _get_container_bounds()
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# If no container bounds, use viewport/screen bounds
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if bounds == Rect2():
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bounds = _get_viewport_bounds()
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# If we have valid bounds, clamp position
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if bounds != Rect2():
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position.x = clampf(position.x, bounds.position.x, bounds.position.x + bounds.size.x)
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position.y = clampf(position.y, bounds.position.y, bounds.position.y + bounds.size.y)
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## Gets the bounds of the parent container if it exists and is a Control node
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func _get_container_bounds() -> Rect2:
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var parent := get_parent()
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# Check if parent is a Control node with a defined rect
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if parent is Control:
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var control := parent as Control
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# Return the usable area with margins
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return Rect2(
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screen_margin,
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screen_margin,
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control.size.x - screen_margin * 2,
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control.size.y - screen_margin * 2
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)
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# Check if parent is a Node2D with defined boundaries
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# (for future support of non-Control containers)
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if parent is Node2D:
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# For now, return empty rect - could be extended in the future
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# to check for custom boundary properties
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pass
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return Rect2()
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## Gets the viewport bounds as fallback
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func _get_viewport_bounds() -> Rect2:
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var viewport := get_viewport()
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if viewport:
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var viewport_size := viewport.get_visible_rect().size
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return Rect2(
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screen_margin,
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screen_margin,
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viewport_size.x - screen_margin * 2,
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viewport_size.y - screen_margin * 2
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)
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return Rect2()
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