frame-of-mind/src/logic-scenes/board/draggable.gd

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class_name Draggable
extends Area2D
## Base class for draggable UI elements (Cards and StickyNotes)
## Provides common dragging behavior and boundary protection
var is_dragged: bool = false:
set(dragged):
is_dragged = dragged
z_index = int(dragged)
## Margin from screen edges when confining to screen bounds
@export var screen_margin: float = 50.0
## Confines this draggable element to stay within screen or container bounds
## Skip this check if a sticky note is attached to a card
func confine_to_screen() -> void:
# Skip if this is a sticky note attached to a card
if self is StickyNote:
var sticky := self as StickyNote
if sticky.attached_to is Card:
return
# Try to get bounds from parent container
var bounds := _get_container_bounds()
# If no container bounds, use viewport/screen bounds
if bounds == Rect2():
bounds = _get_viewport_bounds()
# If we have valid bounds, clamp position
if bounds != Rect2():
position.x = clampf(position.x, bounds.position.x, bounds.position.x + bounds.size.x)
position.y = clampf(position.y, bounds.position.y, bounds.position.y + bounds.size.y)
## Gets the bounds of the parent container if it exists and is a Control node
func _get_container_bounds() -> Rect2:
var parent := get_parent()
# Check if parent is a Control node with a defined rect
if parent is Control:
var control := parent as Control
# Return the usable area with margins
return Rect2(
screen_margin,
screen_margin,
control.size.x - screen_margin * 2,
control.size.y - screen_margin * 2
)
# Check if parent is a Node2D with defined boundaries
# (for future support of non-Control containers)
if parent is Node2D:
# For now, return empty rect - could be extended in the future
# to check for custom boundary properties
pass
return Rect2()
## Gets the viewport bounds as fallback
func _get_viewport_bounds() -> Rect2:
var viewport := get_viewport()
if viewport:
var viewport_size := viewport.get_visible_rect().size
return Rect2(
screen_margin,
screen_margin,
viewport_size.x - screen_margin * 2,
viewport_size.y - screen_margin * 2
)
return Rect2()